Use ECS prototype-reload events (#22613)

* Use ECS prototype-reload events

* better constructors

* Maybe this fixes tests?
This commit is contained in:
Leon Friedrich
2023-12-22 09:13:45 -05:00
committed by GitHub
parent 053c1e877f
commit b6bd82caa6
23 changed files with 135 additions and 242 deletions

View File

@@ -67,7 +67,7 @@ public sealed partial class ContentAudioSystem
_nextAudio = TimeSpan.MaxValue;
SetupAmbientSounds();
_proto.PrototypesReloaded += OnProtoReload;
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnProtoReload);
_state.OnStateChanged += OnStateChange;
// On round end summary OR lobby cut audio.
SubscribeNetworkEvent<RoundEndMessageEvent>(OnRoundEndMessage);
@@ -86,21 +86,14 @@ public sealed partial class ContentAudioSystem
private void ShutdownAmbientMusic()
{
_configManager.UnsubValueChanged(CCVars.AmbientMusicVolume, AmbienceCVarChanged);
_proto.PrototypesReloaded -= OnProtoReload;
_state.OnStateChanged -= OnStateChange;
_ambientMusicStream = _audio.Stop(_ambientMusicStream);
}
private void OnProtoReload(PrototypesReloadedEventArgs obj)
{
if (!obj.ByType.ContainsKey(typeof(AmbientMusicPrototype)) &&
!obj.ByType.ContainsKey(typeof(RulesPrototype)))
{
return;
}
_ambientSounds.Clear();
SetupAmbientSounds();
if (obj.WasModified<AmbientMusicPrototype>() || obj.WasModified<RulesPrototype>())
SetupAmbientSounds();
}
private void OnStateChange(StateChangedEventArgs obj)
@@ -114,6 +107,7 @@ public sealed partial class ContentAudioSystem
private void SetupAmbientSounds()
{
_ambientSounds.Clear();
foreach (var ambience in _proto.EnumeratePrototypes<AmbientMusicPrototype>())
{
var tracks = _ambientSounds.GetOrNew(ambience.ID);