Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -14,6 +14,7 @@ public sealed partial class GeneratorWindow : FancyWindow
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly ILocalizationManager _loc = default!;
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private readonly SharedPowerSwitchableSystem _switchable;
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private readonly FuelGeneratorComponent? _component;
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private PortableGeneratorComponentBuiState? _lastState;
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@@ -24,6 +25,7 @@ public sealed partial class GeneratorWindow : FancyWindow
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IoCManager.InjectDependencies(this);
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_entityManager.TryGetComponent(entity, out _component);
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_switchable = _entityManager.System<SharedPowerSwitchableSystem>();
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EntityView.SetEntity(entity);
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TargetPower.IsValid += IsValid;
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@@ -99,17 +101,16 @@ public sealed partial class GeneratorWindow : FancyWindow
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StatusLabel.SetOnlyStyleClass("Danger");
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}
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var canSwitch = _entityManager.TryGetComponent(_entity, out PowerSwitchableGeneratorComponent? switchable);
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var canSwitch = _entityManager.TryGetComponent(_entity, out PowerSwitchableComponent? switchable);
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OutputSwitchLabel.Visible = canSwitch;
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OutputSwitchButton.Visible = canSwitch;
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if (canSwitch)
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if (switchable != null)
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{
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var isHV = switchable!.ActiveOutput == PowerSwitchableGeneratorOutput.HV;
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OutputSwitchLabel.Text =
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Loc.GetString(isHV ? "portable-generator-ui-switch-hv" : "portable-generator-ui-switch-mv");
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OutputSwitchButton.Text =
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Loc.GetString(isHV ? "portable-generator-ui-switch-to-mv" : "portable-generator-ui-switch-to-hv");
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var voltage = _switchable.VoltageString(_switchable.GetVoltage(_entity, switchable));
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OutputSwitchLabel.Text = Loc.GetString("portable-generator-ui-current-output", ("voltage", voltage));
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var nextVoltage = _switchable.VoltageString(_switchable.GetNextVoltage(_entity, switchable));
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OutputSwitchButton.Text = Loc.GetString("power-switchable-switch-voltage", ("voltage", nextVoltage));
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OutputSwitchButton.Disabled = state.On;
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}
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7
Content.Client/Power/Generator/PowerSwitchableSystem.cs
Normal file
7
Content.Client/Power/Generator/PowerSwitchableSystem.cs
Normal file
@@ -0,0 +1,7 @@
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using Content.Shared.Power.Generator;
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namespace Content.Client.Power.Generator;
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public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
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{
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}
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@@ -22,7 +22,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly GeneratorSystem _generator = default!;
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[Dependency] private readonly PowerSwitchableGeneratorSystem _switchableGenerator = default!;
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[Dependency] private readonly PowerSwitchableSystem _switchable = default!;
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public override void Initialize()
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{
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@@ -36,6 +36,8 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
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SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStartMessage>(GeneratorStartMessage);
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SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStopMessage>(GeneratorStopMessage);
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SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorSwitchOutputMessage>(GeneratorSwitchOutputMessage);
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SubscribeLocalEvent<FuelGeneratorComponent, SwitchPowerCheckEvent>(OnSwitchPowerCheck);
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}
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private void GeneratorSwitchOutputMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorSwitchOutputMessage args)
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@@ -47,7 +49,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
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if (fuelGenerator.On)
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return;
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_switchableGenerator.ToggleActiveOutput(uid, args.Session.AttachedEntity.Value);
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_switchable.Cycle(uid, args.Session.AttachedEntity.Value);
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}
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private void GeneratorStopMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorStopMessage args)
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@@ -164,6 +166,12 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
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}
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}
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private void OnSwitchPowerCheck(EntityUid uid, FuelGeneratorComponent comp, ref SwitchPowerCheckEvent args)
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{
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if (comp.On)
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args.DisableMessage = Loc.GetString("fuel-generator-verb-disable-on");
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<PortableGeneratorComponent, FuelGeneratorComponent, AppearanceComponent>();
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@@ -1,111 +0,0 @@
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.Nodes;
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using Content.Shared.Power.Generator;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Power.Generator;
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/// <summary>
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/// Implements power-switchable generators.
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/// </summary>
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/// <seealso cref="PowerSwitchableGeneratorComponent"/>
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/// <seealso cref="PortableGeneratorSystem"/>
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/// <seealso cref="GeneratorSystem"/>
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public sealed class PowerSwitchableGeneratorSystem : SharedPowerSwitchableGeneratorSystem
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{
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[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PowerSwitchableGeneratorComponent, GetVerbsEvent<InteractionVerb>>(GetInteractionVerbs);
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}
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private void GetInteractionVerbs(
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EntityUid uid,
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PowerSwitchableGeneratorComponent component,
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GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var isCurrentlyHV = component.ActiveOutput == PowerSwitchableGeneratorOutput.HV;
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var msg = isCurrentlyHV ? "power-switchable-generator-verb-mv" : "power-switchable-generator-verb-hv";
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var isOn = TryComp(uid, out FuelGeneratorComponent? fuelGenerator) && fuelGenerator.On;
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InteractionVerb verb = new()
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{
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Act = () =>
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{
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var verbIsOn = TryComp(uid, out FuelGeneratorComponent? verbFuelGenerator) && verbFuelGenerator.On;
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if (verbIsOn)
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return;
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ToggleActiveOutput(uid, args.User, component);
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},
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
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Text = Loc.GetString(msg),
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};
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if (isOn)
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{
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verb.Message = Loc.GetString("power-switchable-generator-verb-disable-on");
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verb.Disabled = true;
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}
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args.Verbs.Add(verb);
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}
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public void ToggleActiveOutput(EntityUid uid, EntityUid user, PowerSwitchableGeneratorComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var supplier = Comp<PowerSupplierComponent>(uid);
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var nodeContainer = Comp<NodeContainerComponent>(uid);
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var outputMV = (CableDeviceNode) nodeContainer.Nodes[component.NodeOutputMV];
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var outputHV = (CableDeviceNode) nodeContainer.Nodes[component.NodeOutputHV];
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if (component.ActiveOutput == PowerSwitchableGeneratorOutput.HV)
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{
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component.ActiveOutput = PowerSwitchableGeneratorOutput.MV;
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supplier.Voltage = Voltage.Medium;
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// Switching around the voltage on the power supplier is "enough",
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// but we also want to disconnect the cable nodes so it doesn't show up in power monitors etc.
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outputMV.Enabled = true;
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outputHV.Enabled = false;
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}
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else
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{
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component.ActiveOutput = PowerSwitchableGeneratorOutput.HV;
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supplier.Voltage = Voltage.High;
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outputMV.Enabled = false;
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outputHV.Enabled = true;
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}
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_popup.PopupEntity(
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Loc.GetString("power-switchable-generator-switched-output"),
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uid,
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user);
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_audio.Play(component.SwitchSound, Filter.Pvs(uid), uid, true);
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Dirty(uid, component);
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_nodeGroup.QueueReflood(outputMV);
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_nodeGroup.QueueReflood(outputHV);
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}
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}
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123
Content.Server/Power/Generator/PowerSwitchableSystem.cs
Normal file
123
Content.Server/Power/Generator/PowerSwitchableSystem.cs
Normal file
@@ -0,0 +1,123 @@
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.Nodes;
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using Content.Shared.Power.Generator;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Power.Generator;
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/// <summary>
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/// Implements server logic for power-switchable devices.
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/// </summary>
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/// <seealso cref="PowerSwitchableComponent"/>
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/// <seealso cref="PortableGeneratorSystem"/>
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/// <seealso cref="GeneratorSystem"/>
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public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
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{
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PowerSwitchableComponent, GetVerbsEvent<InteractionVerb>>(GetVerbs);
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}
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private void GetVerbs(EntityUid uid, PowerSwitchableComponent comp, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var voltage = VoltageColor(GetNextVoltage(uid, comp));
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var msg = Loc.GetString("power-switchable-switch-voltage", ("voltage", voltage));
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InteractionVerb verb = new()
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{
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Act = () =>
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{
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// don't need to check it again since if its disabled server wont let the verb act
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Cycle(uid, args.User, comp);
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},
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
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Text = msg
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};
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var ev = new SwitchPowerCheckEvent();
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RaiseLocalEvent(uid, ref ev);
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if (ev.DisableMessage != null)
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{
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verb.Message = ev.DisableMessage;
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verb.Disabled = true;
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}
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Cycles voltage then updates nodes and optionally power supplier to match it.
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/// </summary>
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public void Cycle(EntityUid uid, EntityUid user, PowerSwitchableComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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// no sound spamming
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if (TryComp<UseDelayComponent>(uid, out var useDelay) && _useDelay.ActiveDelay(uid))
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return;
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comp.ActiveIndex = NextIndex(uid, comp);
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Dirty(uid, comp);
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var voltage = GetVoltage(uid, comp);
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if (TryComp<PowerSupplierComponent>(uid, out var supplier))
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{
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// convert to nodegroupid (goofy server Voltage enum is just alias for it)
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switch (voltage)
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{
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case SwitchableVoltage.HV:
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supplier.Voltage = Voltage.High;
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break;
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case SwitchableVoltage.MV:
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supplier.Voltage = Voltage.Medium;
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break;
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case SwitchableVoltage.LV:
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supplier.Voltage = Voltage.Apc;
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break;
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}
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}
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// Switching around the voltage on the power supplier is "enough",
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// but we also want to disconnect the cable nodes so it doesn't show up in power monitors etc.
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var nodeContainer = Comp<NodeContainerComponent>(uid);
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foreach (var cable in comp.Cables)
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{
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var node = (CableDeviceNode) nodeContainer.Nodes[cable.Node];
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node.Enabled = cable.Voltage == voltage;
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_nodeGroup.QueueReflood(node);
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}
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var popup = Loc.GetString(comp.SwitchText, ("voltage", VoltageString(voltage)));
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_popup.PopupEntity(popup, uid, user);
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_audio.PlayPvs(comp.SwitchSound, uid);
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_useDelay.BeginDelay(uid, useDelay);
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}
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}
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/// <summary>
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/// Raised on a <see cref="PowerSwitchableComponent"/> to see if its verb should work.
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/// If <see cref="DisableMessage"/> is non-null, the verb is disabled with that as the message.
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/// </summary>
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[ByRefEvent]
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public record struct SwitchPowerCheckEvent(string? DisableMessage = null);
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82
Content.Shared/Power/Generator/PowerSwitchableComponent.cs
Normal file
82
Content.Shared/Power/Generator/PowerSwitchableComponent.cs
Normal file
@@ -0,0 +1,82 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Power.Generator;
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/// <summary>
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/// Enables a device to switch between HV, MV and LV connectors.
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/// For generators this means changing output wires.
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/// </summary>
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/// <remarks>
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/// Must have <c>CableDeviceNode</c>s for each output in <see cref="Outputs"/>.
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/// If its a generator <c>PowerSupplierComponent</c> is also required.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedPowerSwitchableSystem))]
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public sealed partial class PowerSwitchableComponent : Component
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{
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/// <summary>
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/// Index into <see cref="Cables"/> that the device is currently using.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int ActiveIndex;
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/// <summary>
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/// Sound that plays when the cable is switched.
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/// </summary>
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[DataField]
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public SoundSpecifier? SwitchSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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/// <summary>
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/// Locale id for text shown when examined.
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/// It is given "voltage" as a colored voltage string.
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/// </summary>
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[DataField(required: true)]
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public string ExamineText = string.Empty;
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/// <summary>
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/// Locale id for the popup shown when switching voltages.
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/// It is given "voltage" as a colored voltage string.
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/// </summary>
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[DataField(required: true)]
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public string SwitchText = string.Empty;
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/// <summary>
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/// Cable voltages and their nodes which can be cycled between.
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/// Each node name must match a cable node in its <c>NodeContainer</c>.
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/// </summary>
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[DataField(required: true)]
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public List<PowerSwitchableCable> Cables = new();
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}
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/// <summary>
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/// Cable voltage and node name for cycling.
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/// </summary>
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[DataDefinition]
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public sealed partial class PowerSwitchableCable
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{
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/// <summary>
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/// Voltage that the cable uses.
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/// </summary>
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[DataField(required: true)]
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public SwitchableVoltage Voltage;
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/// <summary>
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/// Name of the node for the cable.
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/// Must be a <c>CableDeviceNode</c>
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/// </summary>
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[DataField(required: true)]
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public string Node = string.Empty;
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}
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/// <summary>
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/// Cable voltage to cycle between.
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/// </summary>
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[Serializable, NetSerializable]
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public enum SwitchableVoltage : byte
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{
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HV,
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MV,
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LV
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}
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@@ -1,61 +0,0 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Power.Generator;
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/// <summary>
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/// Enables a generator to switch between HV and MV output.
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/// </summary>
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/// <remarks>
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/// Must have <c>CableDeviceNode</c>s for both <see cref="NodeOutputMV"/> and <see cref="NodeOutputHV"/>, and also a <c>PowerSupplierComponent</c>.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedPowerSwitchableGeneratorSystem))]
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public sealed partial class PowerSwitchableGeneratorComponent : Component
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{
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/// <summary>
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/// Which output the portable generator is currently connected to.
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/// </summary>
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[DataField("activeOutput")]
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[AutoNetworkedField]
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public PowerSwitchableGeneratorOutput ActiveOutput { get; set; }
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/// <summary>
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/// Sound that plays when the output is switched.
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/// </summary>
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/// <returns></returns>
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[DataField("switchSound")]
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public SoundSpecifier? SwitchSound { get; set; }
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/// <summary>
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/// Which node is the MV output?
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/// </summary>
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[DataField("nodeOutputMV")]
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public string NodeOutputMV { get; set; } = "output_mv";
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/// <summary>
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/// Which node is the HV output?
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/// </summary>
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[DataField("nodeOutputHV")]
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public string NodeOutputHV { get; set; } = "output_hv";
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}
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/// <summary>
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/// Possible power output for power-switchable generators.
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/// </summary>
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/// <seealso cref="PowerSwitchableGeneratorComponent"/>
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[Serializable, NetSerializable]
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public enum PowerSwitchableGeneratorOutput : byte
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{
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/// <summary>
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/// The generator is set to connect to a high-voltage power network.
|
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/// </summary>
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HV,
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/// <summary>
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/// The generator is set to connect to a medium-voltage power network.
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/// </summary>
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MV
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}
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@@ -1,23 +0,0 @@
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using Content.Shared.Examine;
|
||||
|
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namespace Content.Shared.Power.Generator;
|
||||
|
||||
/// <summary>
|
||||
/// Shared logic for power-switchable generators.
|
||||
/// </summary>
|
||||
/// <seealso cref="PowerSwitchableGeneratorComponent"/>
|
||||
public abstract class SharedPowerSwitchableGeneratorSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<PowerSwitchableGeneratorComponent, ExaminedEvent>(GeneratorExamined);
|
||||
}
|
||||
|
||||
private void GeneratorExamined(EntityUid uid, PowerSwitchableGeneratorComponent component, ExaminedEvent args)
|
||||
{
|
||||
// Show which output is currently selected.
|
||||
args.PushMarkup(Loc.GetString(
|
||||
"power-switchable-generator-examine",
|
||||
("output", component.ActiveOutput.ToString())));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
using Content.Shared.Examine;
|
||||
|
||||
namespace Content.Shared.Power.Generator;
|
||||
|
||||
/// <summary>
|
||||
/// Shared logic for power-switchable devices.
|
||||
/// </summary>
|
||||
/// <seealso cref="PowerSwitchableComponent"/>
|
||||
public abstract class SharedPowerSwitchableSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<PowerSwitchableComponent, ExaminedEvent>(OnExamined);
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, PowerSwitchableComponent comp, ExaminedEvent args)
|
||||
{
|
||||
// Show which voltage is currently selected.
|
||||
var voltage = VoltageColor(GetVoltage(uid, comp));
|
||||
args.PushMarkup(Loc.GetString(comp.ExamineText, ("voltage", voltage)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper to get the colored markup string for a voltage type.
|
||||
/// </summary>
|
||||
public string VoltageColor(SwitchableVoltage voltage)
|
||||
{
|
||||
return Loc.GetString("power-switchable-voltage", ("voltage", VoltageString(voltage)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts from "hv" to "HV" since for some reason the enum gets made lowercase???
|
||||
/// </summary>
|
||||
public string VoltageString(SwitchableVoltage voltage)
|
||||
{
|
||||
return voltage.ToString().ToUpper();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns index of the next cable type index to cycle to.
|
||||
/// </summary>
|
||||
public int NextIndex(EntityUid uid, PowerSwitchableComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return 0;
|
||||
|
||||
// loop back at the end
|
||||
return (comp.ActiveIndex + 1) % comp.Cables.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current cable voltage being used by a power-switchable device.
|
||||
/// </summary>
|
||||
public SwitchableVoltage GetVoltage(EntityUid uid, PowerSwitchableComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return default;
|
||||
|
||||
return comp.Cables[comp.ActiveIndex].Voltage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cable's next voltage to cycle to being used by a power-switchable device.
|
||||
/// </summary>
|
||||
public SwitchableVoltage GetNextVoltage(EntityUid uid, PowerSwitchableComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return default;
|
||||
|
||||
return comp.Cables[NextIndex(uid, comp)].Voltage;
|
||||
}
|
||||
}
|
||||
@@ -22,19 +22,16 @@ portable-generator-ui-clogged = Contaminants detected in fuel tank!
|
||||
portable-generator-ui-eject = Eject
|
||||
portable-generator-ui-eta = (~{ $minutes } min)
|
||||
portable-generator-ui-unanchored = Unanchored
|
||||
portable-generator-ui-current-output = Current output: {$voltage}
|
||||
|
||||
power-switchable-generator-examine = The power output is set to { $output ->
|
||||
power-switchable-generator-examine = The power output is set to {$voltage}.
|
||||
power-switchable-generator-switched = Switched output to {$voltage}!
|
||||
|
||||
power-switchable-voltage = { $voltage ->
|
||||
[HV] [color=orange]HV[/color]
|
||||
*[MV] [color=yellow]MV[/color]
|
||||
}.
|
||||
[MV] [color=yellow]MV[/color]
|
||||
*[LV] [color=green]LV[/color]
|
||||
}
|
||||
power-switchable-switch-voltage = Switch to {$voltage}
|
||||
|
||||
portable-generator-ui-switch-hv = Current output: HV
|
||||
portable-generator-ui-switch-mv = Current output: MV
|
||||
|
||||
portable-generator-ui-switch-to-hv = Switch to HV
|
||||
portable-generator-ui-switch-to-mv = Switch to MV
|
||||
|
||||
power-switchable-generator-verb-hv = Switch output to HV
|
||||
power-switchable-generator-verb-mv = Switch output to MV
|
||||
power-switchable-generator-verb-disable-on = Turn the generator off first!
|
||||
power-switchable-generator-switched-output = Output switched!
|
||||
fuel-generator-verb-disable-on = Turn the generator off first!
|
||||
|
||||
@@ -96,9 +96,16 @@
|
||||
parent: PortableGeneratorBase
|
||||
id: PortableGeneratorSwitchableBase
|
||||
components:
|
||||
- type: PowerSwitchableGenerator
|
||||
switchSound:
|
||||
path: /Audio/Machines/button.ogg
|
||||
- type: PowerSwitchable
|
||||
examineText: power-switchable-generator-examine
|
||||
switchText: power-switchable-generator-switched
|
||||
cables:
|
||||
- voltage: HV
|
||||
node: output_hv
|
||||
- voltage: MV
|
||||
node: output_mv
|
||||
- type: UseDelay
|
||||
delay: 1
|
||||
- type: NodeContainer
|
||||
examinable: true
|
||||
nodes:
|
||||
|
||||
Reference in New Issue
Block a user