Fix shotgun spent visuals (#8639)

This commit is contained in:
metalgearsloth
2022-06-04 16:25:20 +10:00
committed by GitHub
parent 566e90fd78
commit b69bd554e3

View File

@@ -34,6 +34,8 @@
- type: CartridgeAmmo
proto: PelletShotgunBeanbag
count: 1
- type: SpentAmmoVisuals
state: "beanbag"
- type: entity
id: ShellShotgunSlug
@@ -48,6 +50,8 @@
proto: PelletShotgunSlug
count: 4
spread: 5
- type: SpentAmmoVisuals
state: "slug"
- type: entity
id: ShellShotgunFlare
@@ -61,6 +65,8 @@
- type: CartridgeAmmo
proto: PelletShotgunFlare
count: 1
- type: SpentAmmoVisuals
state: "flare"
- type: entity
id: ShellShotgun
@@ -85,6 +91,8 @@
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletShotgunFlash
- type: SpentAmmoVisuals
state: "flash"
- type: entity
id: ShellShotgunIncendiary
@@ -97,6 +105,8 @@
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletShotgunIncendiary
- type: SpentAmmoVisuals
state: "incendiary"
- type: entity
id: ShellShotgunPractice
@@ -109,6 +119,8 @@
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletShotgun
- type: SpentAmmoVisuals
state: "practice"
- type: entity
id: ShellTranquilizer
@@ -133,3 +145,5 @@
solution: ammo
- type: SolutionTransfer
maxTransferAmount: 15
- type: SpentAmmoVisuals
state: "practice"