Move Access & AccessReader to shared. (#5798)
* git mv * Move Access Component & system. - Name space changes - Rename AccessReader to AccessReaderComponent - Also need an abstract TryGetSlot function for SharedInventoryComponent * better TryGetSlot * Ah yes, tests exist.
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@@ -1,9 +1,8 @@
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using System;
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using System.Threading;
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using Content.Server.Access.Components;
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using Content.Server.Power.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -15,7 +14,7 @@ namespace Content.Server.Singularity.Components
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public class EmitterComponent : Component
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{
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[ComponentDependency] public readonly AppearanceComponent? Appearance = default;
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[ComponentDependency] public readonly AccessReader? AccessReader = default;
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[ComponentDependency] public readonly AccessReaderComponent? AccessReader = default;
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[ComponentDependency] public readonly PowerConsumerComponent? PowerConsumer = default;
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public override string Name => "Emitter";
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