Move Access & AccessReader to shared. (#5798)

* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
This commit is contained in:
Leon Friedrich
2021-12-26 17:07:28 +13:00
committed by GitHub
parent 32d752bfa6
commit b675bdb789
27 changed files with 90 additions and 81 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -29,7 +30,7 @@ namespace Content.Server.Access.Components
{
base.Initialize();
Owner.EnsureComponentWarn<AccessReader>();
Owner.EnsureComponentWarn<AccessReaderComponent>();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
if (UserInterface != null)
@@ -66,11 +67,11 @@ namespace Content.Server.Access.Components
}
/// <summary>
/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
/// </summary>
private bool PrivilegedIdIsAuthorized()
{
if (!_entities.TryGetComponent(Owner, out AccessReader? reader))
if (!_entities.TryGetComponent(Owner, out AccessReaderComponent? reader))
{
return true;
}