Makes Match[sticks/box] ECS, Makes Matchsticks ignite plasma

This commit is contained in:
Paul
2021-08-18 23:17:47 +02:00
parent fb4d7be08e
commit b651ee93d0
4 changed files with 137 additions and 86 deletions

View File

@@ -8,22 +8,8 @@ namespace Content.Server.Light.Components
// TODO make changes in icons when different threshold reached // TODO make changes in icons when different threshold reached
// e.g. different icons for 10% 50% 100% // e.g. different icons for 10% 50% 100%
[RegisterComponent] [RegisterComponent]
public class MatchboxComponent : Component, IInteractUsing public class MatchboxComponent : Component
{ {
public override string Name => "Matchbox"; public override string Name => "Matchbox";
int IInteractUsing.Priority => 1;
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.TryGetComponent<MatchstickComponent>(out var matchstick)
&& matchstick.CurrentState == SharedBurningStates.Unlit)
{
matchstick.Ignite(eventArgs.User);
return true;
}
return false;
}
} }
} }

View File

@@ -1,14 +1,11 @@
using System.Threading.Tasks;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Smoking; using Content.Shared.Smoking;
using Content.Shared.Sound; using Content.Shared.Sound;
using Content.Shared.Temperature; using Content.Shared.Temperature;
using Content.Server.Items; using Content.Server.Items;
using Content.Server.Light.EntitySystems;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -16,94 +13,38 @@ namespace Content.Server.Light.Components
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(IHotItem))] [ComponentReference(typeof(IHotItem))]
public class MatchstickComponent : Component, IHotItem, IInteractUsing [Friend(typeof(MatchstickSystem))]
public class MatchstickComponent : Component, IHotItem
{ {
public override string Name => "Matchstick"; public override string Name => "Matchstick";
private SharedBurningStates _currentState = SharedBurningStates.Unlit; /// <summary>
/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
/// </summary>
[ViewVariables]
public SharedBurningStates CurrentState = SharedBurningStates.Unlit;
/// <summary> /// <summary>
/// How long will matchstick last in seconds. /// How long will matchstick last in seconds.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadOnly)] [ViewVariables(VVAccess.ReadOnly)]
[DataField("duration")] [DataField("duration")]
private int _duration = 10; public int Duration = 10;
/// <summary> /// <summary>
/// Sound played when you ignite the matchstick. /// Sound played when you ignite the matchstick.
/// </summary> /// </summary>
[DataField("igniteSound", required: true)] private SoundSpecifier _igniteSound = default!; [DataField("igniteSound", required: true)] public SoundSpecifier IgniteSound = default!;
/// <summary> /// <summary>
/// Point light component. Gives matches a glow in dark effect. /// Point light component. Gives matches a glow in dark effect.
/// </summary> /// </summary>
[ComponentDependency] [ComponentDependency]
private readonly PointLightComponent? _pointLightComponent = default!; public readonly PointLightComponent? PointLightComponent = default!;
/// <summary>
/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
/// </summary>
[ViewVariables]
public SharedBurningStates CurrentState
{
get => _currentState;
private set
{
_currentState = value;
if (_pointLightComponent != null)
{
_pointLightComponent.Enabled = _currentState == SharedBurningStates.Lit;
}
if (Owner.TryGetComponent(out ItemComponent? item))
{
switch (_currentState)
{
case SharedBurningStates.Lit:
item.EquippedPrefix = "lit";
break;
default:
item.EquippedPrefix = "unlit";
break;
}
}
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(SmokingVisuals.Smoking, _currentState);
}
}
}
bool IHotItem.IsCurrentlyHot() bool IHotItem.IsCurrentlyHot()
{ {
return CurrentState == SharedBurningStates.Lit; return CurrentState == SharedBurningStates.Lit;
} }
public void Ignite(IEntity user)
{
// Play Sound
SoundSystem.Play(
Filter.Pvs(Owner), _igniteSound.GetSound(), Owner,
AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
// Change state
CurrentState = SharedBurningStates.Lit;
Owner.SpawnTimer(_duration * 1000, () => CurrentState = SharedBurningStates.Burnt);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Target.TryGetComponent<IHotItem>(out var hotItem)
&& hotItem.IsCurrentlyHot()
&& CurrentState == SharedBurningStates.Unlit)
{
Ignite(eventArgs.User);
return true;
}
return false;
}
} }
} }

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@@ -0,0 +1,27 @@
using Content.Server.Light.Components;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Robust.Shared.GameObjects;
namespace Content.Server.Light.EntitySystems
{
public class MatchboxSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MatchboxComponent, InteractUsingEvent>(OnInteractUsing);
}
private void OnInteractUsing(EntityUid uid, MatchboxComponent component, InteractUsingEvent args)
{
if (!args.Handled
&& args.Used.TryGetComponent<MatchstickComponent>(out var matchstick)
&& matchstick.CurrentState == SharedBurningStates.Unlit)
{
Get<MatchstickSystem>().Ignite(matchstick, args.User);
args.Handled = true;
}
}
}
}

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@@ -0,0 +1,97 @@
using System.Collections.Generic;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Items;
using Content.Server.Light.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
{
public class MatchstickSystem : EntitySystem
{
private HashSet<MatchstickComponent> _litMatches = new();
private AtmosphereSystem _atmosphereSystem = default!;
public override void Initialize()
{
base.Initialize();
_atmosphereSystem = Get<AtmosphereSystem>();
SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var match in _litMatches)
{
if (match.CurrentState != SharedBurningStates.Lit)
continue;
_atmosphereSystem.HotspotExpose(match.Owner.Transform.Coordinates, 400, 50, true);
}
}
private void OnInteractUsing(EntityUid uid, MatchstickComponent component, InteractUsingEvent args)
{
if (!args.Handled
&& args.Used.TryGetComponent<IHotItem>(out var hotItem)
&& hotItem.IsCurrentlyHot()
&& component.CurrentState == SharedBurningStates.Unlit)
{
Ignite(component, args.User);
args.Handled = true;
}
}
public void Ignite(MatchstickComponent component, IEntity user)
{
// Play Sound
SoundSystem.Play(
Filter.Pvs(component.Owner), component.IgniteSound.GetSound(), component.Owner,
AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
// Change state
SetState(component, SharedBurningStates.Lit);
_litMatches.Add(component);
component.Owner.SpawnTimer(component.Duration * 1000, delegate
{
SetState(component, SharedBurningStates.Burnt);
_litMatches.Remove(component);
});
}
private void SetState(MatchstickComponent component, SharedBurningStates value)
{
component.CurrentState = value;
if (component.PointLightComponent != null)
{
component.PointLightComponent.Enabled = component.CurrentState == SharedBurningStates.Lit;
}
if (component.Owner.TryGetComponent(out ItemComponent? item))
{
switch (component.CurrentState)
{
case SharedBurningStates.Lit:
item.EquippedPrefix = "lit";
break;
default:
item.EquippedPrefix = "unlit";
break;
}
}
if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(SmokingVisuals.Smoking, component.CurrentState);
}
}
}
}