Makes Match[sticks/box] ECS, Makes Matchsticks ignite plasma
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97
Content.Server/Light/EntitySystems/MatchstickSystem.cs
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97
Content.Server/Light/EntitySystems/MatchstickSystem.cs
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using System.Collections.Generic;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Items;
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using Content.Server.Light.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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{
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public class MatchstickSystem : EntitySystem
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{
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private HashSet<MatchstickComponent> _litMatches = new();
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private AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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_atmosphereSystem = Get<AtmosphereSystem>();
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SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var match in _litMatches)
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{
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if (match.CurrentState != SharedBurningStates.Lit)
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continue;
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_atmosphereSystem.HotspotExpose(match.Owner.Transform.Coordinates, 400, 50, true);
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}
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}
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private void OnInteractUsing(EntityUid uid, MatchstickComponent component, InteractUsingEvent args)
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{
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if (!args.Handled
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&& args.Used.TryGetComponent<IHotItem>(out var hotItem)
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&& hotItem.IsCurrentlyHot()
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&& component.CurrentState == SharedBurningStates.Unlit)
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{
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Ignite(component, args.User);
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args.Handled = true;
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}
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}
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public void Ignite(MatchstickComponent component, IEntity user)
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{
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// Play Sound
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SoundSystem.Play(
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Filter.Pvs(component.Owner), component.IgniteSound.GetSound(), component.Owner,
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AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
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// Change state
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SetState(component, SharedBurningStates.Lit);
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_litMatches.Add(component);
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component.Owner.SpawnTimer(component.Duration * 1000, delegate
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{
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SetState(component, SharedBurningStates.Burnt);
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_litMatches.Remove(component);
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});
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}
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private void SetState(MatchstickComponent component, SharedBurningStates value)
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{
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component.CurrentState = value;
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if (component.PointLightComponent != null)
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{
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component.PointLightComponent.Enabled = component.CurrentState == SharedBurningStates.Lit;
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}
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if (component.Owner.TryGetComponent(out ItemComponent? item))
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{
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switch (component.CurrentState)
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{
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case SharedBurningStates.Lit:
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item.EquippedPrefix = "lit";
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break;
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default:
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item.EquippedPrefix = "unlit";
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break;
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}
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}
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if (component.Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(SmokingVisuals.Smoking, component.CurrentState);
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}
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}
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}
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}
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