Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -144,11 +144,11 @@ namespace Content.Shared.GameObjects.Components.Movement
/// <inheritdoc />
public override void OnAdd()
{
// This component requires that the entity has a CollidableComponent.
if (!Owner.HasComponent<ICollidableComponent>())
// This component requires that the entity has a IPhysicsComponent.
if (!Owner.HasComponent<IPhysicsComponent>())
Logger.Error(
$"[ECS] {Owner.Prototype?.Name} - {nameof(SharedPlayerInputMoverComponent)} requires" +
$" {nameof(ICollidableComponent)}. ");
$" {nameof(IPhysicsComponent)}. ");
base.OnAdd();
}