Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics * high tier PANIQUE * aaaaaaaaAAAAAa * cursed commit dont research * Fix urist and items being anchored * Fix the rest
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@@ -27,14 +27,14 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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public static ReachableArgs GetArgs(IEntity entity)
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{
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var collisionMask = 0;
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if (entity.TryGetComponent(out ICollidableComponent collidableComponent))
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if (entity.TryGetComponent(out IPhysicsComponent physics))
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{
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collisionMask = collidableComponent.CollisionMask;
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collisionMask = physics.CollisionMask;
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}
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var access = AccessReader.FindAccessTags(entity);
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var visionRadius = entity.GetComponent<AiControllerComponent>().VisionRadius;
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return new ReachableArgs(visionRadius, access, collisionMask);
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}
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}
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