Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -389,15 +389,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
projectileAngle = angle;
}
var collidableComponent = projectile.GetComponent<ICollidableComponent>();
collidableComponent.Status = BodyStatus.InAir;
var physics = projectile.GetComponent<IPhysicsComponent>();
physics.Status = BodyStatus.InAir;
projectile.Transform.WorldPosition = Owner.Transform.MapPosition.Position;
var projectileComponent = projectile.GetComponent<ProjectileComponent>();
projectileComponent.IgnoreEntity(shooter);
projectile
.GetComponent<ICollidableComponent>()
.GetComponent<IPhysicsComponent>()
.EnsureController<BulletController>()
.LinearVelocity = projectileAngle.ToVec() * velocity;