Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -16,9 +16,9 @@ namespace Content.Server.GameObjects.Components.Rotatable
private void TryRotate(IEntity user, Angle angle)
{
if (Owner.TryGetComponent(out ICollidableComponent collidable))
if (Owner.TryGetComponent(out IPhysicsComponent physics))
{
if (collidable.Anchored)
if (physics.Anchored)
{
Owner.PopupMessage(user, Loc.GetString("It's stuck."));
return;