Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -19,8 +19,8 @@ namespace Content.Server.GameObjects.Components.Rotatable
private void TryFlip(IEntity user)
{
if (Owner.TryGetComponent(out ICollidableComponent? collidable) &&
collidable.Anchored)
if (Owner.TryGetComponent(out IPhysicsComponent? physics) &&
physics.Anchored)
{
Owner.PopupMessage(user, Loc.GetString("It's stuck."));
return;