Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -126,8 +126,8 @@ namespace Content.Server.GameObjects.Components.Recycling
return false;
}
if (!entity.TryGetComponent(out ICollidableComponent collidable) ||
collidable.Anchored)
if (!entity.TryGetComponent(out IPhysicsComponent physics) ||
physics.Anchored)
{
return false;
}
@@ -163,16 +163,16 @@ namespace Content.Server.GameObjects.Components.Recycling
for (var i = _intersecting.Count - 1; i >= 0; i--)
{
var entity = _intersecting[i];
if (entity.Deleted || !CanMove(entity) || !_entityManager.IsIntersecting(Owner, entity))
{
_intersecting.RemoveAt(i);
continue;
}
if (entity.TryGetComponent(out ICollidableComponent collidable))
if (entity.TryGetComponent(out IPhysicsComponent physics))
{
var controller = collidable.EnsureController<ConveyedController>();
var controller = physics.EnsureController<ConveyedController>();
controller.Move(direction, frameTime);
}
}