Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -72,7 +72,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
}
// This is so entities that shouldn't get a collision are ignored.
if (entity.TryGetComponent(out ICollidableComponent collidable) && collidable.Hard == false)
if (entity.TryGetComponent(out IPhysicsComponent otherPhysics) && otherPhysics.Hard == false)
{
_deleteOnCollide = false;
return;
@@ -103,9 +103,9 @@ namespace Content.Server.GameObjects.Components.Projectiles
}
if (!entity.Deleted && entity.TryGetComponent(out CameraRecoilComponent recoilComponent)
&& Owner.TryGetComponent(out ICollidableComponent collidableComponent))
&& Owner.TryGetComponent(out IPhysicsComponent ownPhysics))
{
var direction = collidableComponent.LinearVelocity.Normalized;
var direction = ownPhysics.LinearVelocity.Normalized;
recoilComponent.Kick(direction);
}
}