Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -50,7 +50,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
/// </summary>
public bool Connectable => Anchored;
private bool Anchored => !Owner.TryGetComponent<ICollidableComponent>(out var collidable) || collidable.Anchored;
private bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
[ViewVariables]
public bool NeedsProvider { get; private set; } = true;
@@ -92,18 +92,18 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{
TryFindAndSetProvider();
}
if (Owner.TryGetComponent<ICollidableComponent>(out var collidable))
if (Owner.TryGetComponent<IPhysicsComponent>(out var physics))
{
AnchorUpdate();
collidable.AnchoredChanged += AnchorUpdate;
physics.AnchoredChanged += AnchorUpdate;
}
}
public override void OnRemove()
{
if (Owner.TryGetComponent<ICollidableComponent>(out var collidable))
if (Owner.TryGetComponent<IPhysicsComponent>(out var physics))
{
collidable.AnchoredChanged -= AnchorUpdate;
physics.AnchoredChanged -= AnchorUpdate;
}
_provider.RemoveReceiver(this);
base.OnRemove();