Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -107,7 +107,7 @@ namespace Content.Server.GameObjects.Components.Portal
{
// Added this component to avoid stacking portals and causing shenanigans
// TODO: Doesn't do a great job of stopping stacking portals for directed
if (entity.HasComponent<ICollidableComponent>() || entity.HasComponent<TeleporterComponent>())
if (entity.HasComponent<IPhysicsComponent>() || entity.HasComponent<TeleporterComponent>())
{
return;
}
@@ -151,7 +151,7 @@ namespace Content.Server.GameObjects.Components.Portal
// TODO: Check the user's spot? Upside is no stacking TPs but downside is they can't unstuck themselves from walls.
foreach (var entity in _serverEntityManager.GetEntitiesIntersecting(user.Transform.MapID, target))
{
if (entity.HasComponent<ICollidableComponent>() || entity.HasComponent<PortalComponent>())
if (entity.HasComponent<IPhysicsComponent>() || entity.HasComponent<PortalComponent>())
{
return false;
}