Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -533,9 +533,9 @@ namespace Content.Server.GameObjects.Components.GUI
StopPull();
}
PulledObject = pullable.Owner.GetComponent<ICollidableComponent>();
PulledObject = pullable.Owner.GetComponent<IPhysicsComponent>();
var controller = PulledObject.EnsureController<PullController>();
controller.StartPull(Owner.GetComponent<ICollidableComponent>());
controller.StartPull(Owner.GetComponent<IPhysicsComponent>());
}
public void MovePulledObject(EntityCoordinates puller, EntityCoordinates to)
@@ -686,13 +686,13 @@ namespace Content.Server.GameObjects.Components.GUI
Dirty();
if (!message.Entity.TryGetComponent(out ICollidableComponent? collidable))
if (!message.Entity.TryGetComponent(out IPhysicsComponent? physics))
{
return;
}
// set velocity to zero
collidable.Stop();
physics.Stop();
return;
}
}