Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -377,8 +377,8 @@ namespace Content.Server.GameObjects.Components.Fluids
foreach (var entity in _snapGrid.GetInDir(direction))
{
if (entity.TryGetComponent(out ICollidableComponent collidable) &&
(collidable.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
if (entity.TryGetComponent(out IPhysicsComponent physics) &&
(physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
{
puddle = default;
return false;