Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics * high tier PANIQUE * aaaaaaaaAAAAAa * cursed commit dont research * Fix urist and items being anchored * Fix the rest
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@@ -43,8 +43,8 @@ namespace Content.Server.GameObjects.Components.Disposal
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[ViewVariables]
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private bool Anchored =>
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!Owner.TryGetComponent(out CollidableComponent? collidable) ||
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collidable.Anchored;
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!Owner.TryGetComponent(out PhysicsComponent? physics) ||
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physics.Anchored;
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/// <summary>
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/// The directions that this tube can connect to others from
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@@ -192,12 +192,12 @@ namespace Content.Server.GameObjects.Components.Disposal
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private void AnchoredChanged()
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{
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if (!Owner.TryGetComponent(out CollidableComponent? collidable))
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if (!Owner.TryGetComponent(out PhysicsComponent? physics))
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{
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return;
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}
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if (collidable.Anchored)
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if (physics.Anchored)
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{
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OnAnchor();
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}
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@@ -232,16 +232,16 @@ namespace Content.Server.GameObjects.Components.Disposal
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Contents = ContainerManagerComponent.Ensure<Container>(Name, Owner);
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Owner.EnsureComponent<AnchorableComponent>();
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var collidable = Owner.EnsureComponent<CollidableComponent>();
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var physics = Owner.EnsureComponent<PhysicsComponent>();
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collidable.AnchoredChanged += AnchoredChanged;
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physics.AnchoredChanged += AnchoredChanged;
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}
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protected override void Startup()
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{
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base.Startup();
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if (!Owner.EnsureComponent<CollidableComponent>().Anchored)
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if (!Owner.EnsureComponent<PhysicsComponent>().Anchored)
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{
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return;
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}
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@@ -254,8 +254,8 @@ namespace Content.Server.GameObjects.Components.Disposal
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{
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base.OnRemove();
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var collidable = Owner.EnsureComponent<CollidableComponent>();
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collidable.AnchoredChanged -= AnchoredChanged;
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var physics = Owner.EnsureComponent<PhysicsComponent>();
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physics.AnchoredChanged -= AnchoredChanged;
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Disconnect();
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}
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