Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -56,8 +56,8 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
!collidable.CanCollide)
if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
!physics.CanCollide)
{
return false;
}
@@ -73,9 +73,9 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
if (entity.TryGetComponent(out ICollidableComponent? collidable))
if (entity.TryGetComponent(out IPhysicsComponent? physics))
{
collidable.CanCollide = false;
physics.CanCollide = false;
}
return true;
@@ -105,9 +105,9 @@ namespace Content.Server.GameObjects.Components.Disposal
foreach (var entity in _contents.ContainedEntities.ToArray())
{
if (entity.TryGetComponent(out ICollidableComponent? collidable))
if (entity.TryGetComponent(out IPhysicsComponent? physics))
{
collidable.CanCollide = true;
physics.CanCollide = true;
}
_contents.ForceRemove(entity);