Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics * high tier PANIQUE * aaaaaaaaAAAAAa * cursed commit dont research * Fix urist and items being anchored * Fix the rest
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@@ -111,8 +111,8 @@ namespace Content.Server.GameObjects.Components.Conveyor
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return false;
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}
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if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
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collidable.Anchored)
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if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
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physics.Anchored)
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{
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return false;
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}
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@@ -152,9 +152,9 @@ namespace Content.Server.GameObjects.Components.Conveyor
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continue;
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}
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if (entity.TryGetComponent(out ICollidableComponent? collidable))
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if (entity.TryGetComponent(out IPhysicsComponent? physics))
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{
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var controller = collidable.EnsureController<ConveyedController>();
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var controller = physics.EnsureController<ConveyedController>();
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controller.Move(direction, _speed * frameTime);
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}
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}
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