Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -20,9 +20,9 @@ namespace Content.Client.GameObjects.Components.Mobs.State
EntitySystem.Get<StandingStateSystem>().Down(entity);
if (entity.TryGetComponent(out CollidableComponent collidable))
if (entity.TryGetComponent(out PhysicsComponent physics))
{
collidable.CanCollide = false;
physics.CanCollide = false;
}
}
@@ -30,9 +30,9 @@ namespace Content.Client.GameObjects.Components.Mobs.State
{
EntitySystem.Get<StandingStateSystem>().Standing(entity);
if (entity.TryGetComponent(out CollidableComponent collidable))
if (entity.TryGetComponent(out PhysicsComponent physics))
{
collidable.CanCollide = true;
physics.CanCollide = true;
}
}