Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
Most warnings were related to EntityQuery and IPhysicsComponent. Partially fixes #1650 and fixes #1682
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@@ -29,8 +29,6 @@ namespace Content.Shared.GameObjects.EntitySystems
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(IMoverComponent));
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var moveUpCmdHandler = new MoverDirInputCmdHandler(Direction.North);
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var moveLeftCmdHandler = new MoverDirInputCmdHandler(Direction.West);
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var moveRightCmdHandler = new MoverDirInputCmdHandler(Direction.East);
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@@ -54,18 +52,17 @@ namespace Content.Shared.GameObjects.EntitySystems
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base.Shutdown();
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}
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protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, IPhysicsComponent physics,
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ICollidableComponent? collider = null)
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protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, ICollidableComponent collidable)
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{
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physics.EnsureController<MoverController>();
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collidable.EnsureController<MoverController>();
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var weightless = !transform.Owner.HasComponent<MovementIgnoreGravityComponent>() &&
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_physicsManager.IsWeightless(transform.GridPosition);
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if (weightless && collider != null)
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if (weightless)
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{
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// No gravity: is our entity touching anything?
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var touching = IsAroundCollider(transform, mover, collider);
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var touching = IsAroundCollider(transform, mover, collidable);
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if (!touching)
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{
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@@ -78,18 +75,16 @@ namespace Content.Shared.GameObjects.EntitySystems
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var combined = walkDir + sprintDir;
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if (combined.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner) && !weightless)
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{
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if (physics.TryGetController(out MoverController controller))
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if (collidable.TryGetController(out MoverController controller))
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{
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controller.StopMoving();
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}
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}
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else
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{
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//Console.WriteLine($"{IoCManager.Resolve<IGameTiming>().TickStamp}: {combined}");
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if (weightless)
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{
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if (physics.TryGetController(out MoverController controller))
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if (collidable.TryGetController(out MoverController controller))
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{
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controller.Push(combined, mover.CurrentPushSpeed);
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}
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@@ -99,12 +94,13 @@ namespace Content.Shared.GameObjects.EntitySystems
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}
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var total = walkDir * mover.CurrentWalkSpeed + sprintDir * mover.CurrentSprintSpeed;
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//Console.WriteLine($"{walkDir} ({mover.CurrentWalkSpeed}) + {sprintDir} ({mover.CurrentSprintSpeed}): {total}");
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{if (physics.TryGetController(out MoverController controller))
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{
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controller.Move(total, 1);
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}}
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if (collidable.TryGetController(out MoverController controller))
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{
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controller.Move(total, 1);
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}
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}
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transform.LocalRotation = total.GetDir().ToAngle();
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