Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
Most warnings were related to EntityQuery and IPhysicsComponent. Partially fixes #1650 and fixes #1682
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@@ -58,23 +58,13 @@ namespace Content.Server.GameObjects.EntitySystems
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, ICollidableComponent>())
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{
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var entity = moverComponent.Owner;
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if (_pauseManager.IsEntityPaused(entity))
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{
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continue;
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}
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var mover = entity.GetComponent<IMoverComponent>();
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var physics = entity.GetComponent<IPhysicsComponent>();
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if (entity.TryGetComponent<ICollidableComponent>(out var collider))
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{
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UpdateKinematics(entity.Transform, mover, physics, collider);
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}
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else
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{
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UpdateKinematics(entity.Transform, mover, physics);
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}
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UpdateKinematics(entity.Transform, moverComponent, collidableComponent);
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}
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}
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@@ -93,7 +83,7 @@ namespace Content.Server.GameObjects.EntitySystems
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ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
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}
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if (ev.Entity.TryGetComponent(out IPhysicsComponent physics) &&
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if (ev.Entity.TryGetComponent(out ICollidableComponent physics) &&
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physics.TryGetController(out MoverController controller))
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{
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controller.StopMoving();
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