Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)

Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
This commit is contained in:
Vince
2020-08-16 05:38:35 +02:00
committed by GitHub
parent 8503ab157a
commit b647ad0f42
29 changed files with 65 additions and 151 deletions

View File

@@ -1,5 +1,4 @@
using Content.Client.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
@@ -12,11 +11,6 @@ namespace Content.Client.GameObjects.EntitySystems
[Dependency] private IGameTiming _gameTiming;
#pragma warning restore 649
public StatusEffectsSystem()
{
EntityQuery = new TypeEntityQuery(typeof(ClientStatusEffectsComponent));
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
@@ -24,9 +18,9 @@ namespace Content.Client.GameObjects.EntitySystems
if (!_gameTiming.IsFirstTimePredicted)
return;
foreach (var entity in RelevantEntities)
foreach (var clientStatusEffectsComponent in EntityManager.ComponentManager.EntityQuery<ClientStatusEffectsComponent>())
{
entity.GetComponent<ClientStatusEffectsComponent>().FrameUpdate(frameTime);
clientStatusEffectsComponent.FrameUpdate(frameTime);
}
}
}