Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)

Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
This commit is contained in:
Vince
2020-08-16 05:38:35 +02:00
committed by GitHub
parent 8503ab157a
commit b647ad0f42
29 changed files with 65 additions and 151 deletions

View File

@@ -30,11 +30,10 @@ namespace Content.Client.GameObjects.EntitySystems
return;
}
var physics = playerEnt.GetComponent<IPhysicsComponent>();
playerEnt.TryGetComponent(out ICollidableComponent? collidable);
physics.Predict = true;
var collidable = playerEnt.GetComponent<ICollidableComponent>();
collidable.Predict = true;
UpdateKinematics(playerEnt.Transform, mover, physics, collidable);
UpdateKinematics(playerEnt.Transform, mover, collidable);
}
public override void Update(float frameTime)