Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)

Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
This commit is contained in:
Vince
2020-08-16 05:38:35 +02:00
committed by GitHub
parent 8503ab157a
commit b647ad0f42
29 changed files with 65 additions and 151 deletions

View File

@@ -24,16 +24,15 @@ namespace Content.Client.GameObjects.EntitySystems
public override void Initialize()
{
SubscribeNetworkEvent<PlayMeleeWeaponAnimationMessage>(PlayWeaponArc);
EntityQuery = new TypeEntityQuery(typeof(MeleeWeaponArcAnimationComponent));
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var entity in RelevantEntities)
foreach (var arcAnimationComponent in EntityManager.ComponentManager.EntityQuery<MeleeWeaponArcAnimationComponent>())
{
entity.GetComponent<MeleeWeaponArcAnimationComponent>().Update(frameTime);
arcAnimationComponent.Update(frameTime);
}
}