Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)

Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
This commit is contained in:
Vince
2020-08-16 05:38:35 +02:00
committed by GitHub
parent 8503ab157a
commit b647ad0f42
29 changed files with 65 additions and 151 deletions

View File

@@ -1,5 +1,4 @@
using Content.Client.GameObjects.Components.Markers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
@@ -8,13 +7,6 @@ namespace Content.Client.GameObjects.EntitySystems
{
private bool _markersVisible;
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery<MarkerComponent>();
}
public bool MarkersVisible
{
get => _markersVisible;
@@ -27,9 +19,9 @@ namespace Content.Client.GameObjects.EntitySystems
private void UpdateMarkers()
{
foreach (var entity in RelevantEntities)
foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>())
{
entity.GetComponent<MarkerComponent>().UpdateVisibility();
markerComponent.UpdateVisibility();
}
}
}