Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)

Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
This commit is contained in:
Vince
2020-08-16 05:38:35 +02:00
committed by GitHub
parent 8503ab157a
commit b647ad0f42
29 changed files with 65 additions and 151 deletions

View File

@@ -1,6 +1,5 @@
using Content.Client.GameObjects.Components.Instruments;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
@@ -12,12 +11,6 @@ namespace Content.Client.GameObjects.EntitySystems
{
[Dependency] private readonly IGameTiming _gameTiming = default;
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
@@ -27,9 +20,9 @@ namespace Content.Client.GameObjects.EntitySystems
return;
}
foreach (var entity in RelevantEntities)
foreach (var instrumentComponent in EntityManager.ComponentManager.EntityQuery<InstrumentComponent>())
{
entity.GetComponent<InstrumentComponent>().Update(frameTime);
instrumentComponent.Update(frameTime);
}
}
}