Makes many things use OwnerUid instead of Owner.Uid

This commit is contained in:
Vera Aguilera Puerto
2021-11-09 14:45:14 +01:00
parent af579b15cc
commit b6337ffe7a
20 changed files with 48 additions and 48 deletions

View File

@@ -95,15 +95,15 @@ namespace Content.Shared.Movement
protected void HandleMobMovement(IMoverComponent mover, PhysicsComponent physicsComponent,
IMobMoverComponent mobMover)
{
DebugTools.Assert(!UsedMobMovement.ContainsKey(mover.Owner.Uid));
DebugTools.Assert(!UsedMobMovement.ContainsKey(mover.OwnerUid));
if (!UseMobMovement(physicsComponent))
{
UsedMobMovement[mover.Owner.Uid] = false;
UsedMobMovement[mover.OwnerUid] = false;
return;
}
UsedMobMovement[mover.Owner.Uid] = true;
UsedMobMovement[mover.OwnerUid] = true;
var transform = mover.Owner.Transform;
var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: _entityManager);
var (walkDir, sprintDir) = mover.VelocityDir;