Makes many things use OwnerUid instead of Owner.Uid
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@@ -95,15 +95,15 @@ namespace Content.Shared.Movement
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protected void HandleMobMovement(IMoverComponent mover, PhysicsComponent physicsComponent,
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IMobMoverComponent mobMover)
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{
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DebugTools.Assert(!UsedMobMovement.ContainsKey(mover.Owner.Uid));
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DebugTools.Assert(!UsedMobMovement.ContainsKey(mover.OwnerUid));
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if (!UseMobMovement(physicsComponent))
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{
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UsedMobMovement[mover.Owner.Uid] = false;
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UsedMobMovement[mover.OwnerUid] = false;
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return;
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}
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UsedMobMovement[mover.Owner.Uid] = true;
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UsedMobMovement[mover.OwnerUid] = true;
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var transform = mover.Owner.Transform;
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var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: _entityManager);
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var (walkDir, sprintDir) = mover.VelocityDir;
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