Makes many things use OwnerUid instead of Owner.Uid
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@@ -56,7 +56,7 @@ namespace Content.Shared.Friction
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if (body.Deleted ||
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prediction && !body.Predict ||
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body.BodyStatus == BodyStatus.InAir ||
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Mover.UseMobMovement(body.Owner.Uid)) continue;
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Mover.UseMobMovement(body.OwnerUid)) continue;
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var surfaceFriction = GetTileFriction(body);
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var bodyModifier = body.Owner.GetComponentOrNull<SharedTileFrictionModifier>()?.Modifier ?? 1.0f;
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