Makes many things use OwnerUid instead of Owner.Uid
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@@ -31,7 +31,7 @@ namespace Content.Shared.Disposal
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private void HandlePreventCollide(EntityUid uid, SharedDisposalUnitComponent component, PreventCollideEvent args)
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{
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var otherBody = args.BodyB.Owner.Uid;
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var otherBody = args.BodyB.OwnerUid;
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// Items dropped shouldn't collide but items thrown should
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if (EntityManager.HasComponent<SharedItemComponent>(otherBody) &&
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