Add selecting maps to render when running MapRenderer, fix rendering multiple maps (#11783)
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@@ -24,7 +24,12 @@ namespace Content.MapRenderer.Painters
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings(){ Map = map });
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
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{
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Fresh = true,
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Map = map
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});
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var server = pairTracker.Pair.Server;
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var client = pairTracker.Pair.Client;
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@@ -64,7 +69,8 @@ namespace Content.MapRenderer.Painters
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sEntityManager.DeleteEntity(playerEntity.Value);
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}
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grids = sMapManager.GetAllMapGrids(new MapId(1)).ToArray();
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var mapId = sMapManager.GetAllMapIds().Last();
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grids = sMapManager.GetAllMapGrids(mapId).ToArray();
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foreach (var grid in grids)
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{
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@@ -107,9 +113,11 @@ namespace Content.MapRenderer.Painters
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gridCanvas.Mutate(e => e.Flip(FlipMode.Vertical));
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});
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var renderedImage = new RenderedGridImage<Rgba32>(gridCanvas);
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renderedImage.GridUid = grid.GridEntityId;
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renderedImage.Offset = grid.WorldPosition;
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var renderedImage = new RenderedGridImage<Rgba32>(gridCanvas)
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{
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GridUid = grid.GridEntityId,
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Offset = grid.WorldPosition
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};
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yield return renderedImage;
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}
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