Fly-by sound tweaks (#10658)
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@@ -13,12 +13,12 @@ public sealed class FlyBySoundComponent : Component
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/// Probability that the sound plays
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("prob")]
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public float Prob = 0.75f;
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public float Prob = 0.10f;
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[ViewVariables(VVAccess.ReadWrite), DataField("sound")]
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public SoundSpecifier Sound = new SoundCollectionSpecifier("BulletMiss")
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{
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Params = AudioParams.Default.WithVolume(5f),
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Params = AudioParams.Default,
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};
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[ViewVariables, DataField("range")] public float Range = 1.5f;
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