New Objective: Ensure another traitor stays alive. (#6020)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Rane
2022-01-13 09:53:50 -05:00
committed by GitHub
parent b336a394f9
commit b5f03f4682
7 changed files with 123 additions and 3 deletions

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@@ -42,6 +42,8 @@ public class TraitorRuleSystem : GameRuleSystem
private const string TraitorPrototypeID = "Traitor";
public int TotalTraitors => _traitors.Count;
public override void Initialize()
{
base.Initialize();

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@@ -0,0 +1,79 @@
using System.Collections.Generic;
using Content.Server.Mind.Components;
using Content.Server.Objectives.Interfaces;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.Serialization.Manager.Attributes;
using Content.Server.Traitor;
namespace Content.Server.Objectives.Conditions
{
[DataDefinition]
public class RandomTraitorAliveCondition : IObjectiveCondition
{
protected Mind.Mind? Target;
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
List<Mind.Mind> _allOtherTraitors = new List<Mind.Mind>();
foreach (var targetMind in entityMgr.EntityQuery<MindComponent>())
{
if (targetMind.Mind?.CharacterDeadIC == false && targetMind.Mind != mind && targetMind.Mind?.HasRole<TraitorRole>() == true)
{
_allOtherTraitors.Add(targetMind.Mind);
}
}
return new RandomTraitorAliveCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(_allOtherTraitors)};
}
public string Title
{
get
{
var targetName = string.Empty;
if (Target == null)
return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName));
if (Target.CharacterName != null)
targetName = Target.CharacterName;
else if (Target.OwnedEntity is {Valid: true} owned)
targetName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(owned).EntityName;
return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName));
}
}
public string Description => Loc.GetString("objective-condition-other-traitor-alive-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/bureaucracy.rsi"), "folder_red");
public float Progress => (!Target?.CharacterDeadIC ?? true) ? 1f : 0f;
public float Difficulty => 1.75f;
public bool Equals(IObjectiveCondition? other)
{
return other is RandomTraitorAliveCondition kpc && Equals(Target, kpc.Target);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
return obj is RandomTraitorAliveCondition alive && alive.Equals(this);
}
public override int GetHashCode()
{
return Target?.GetHashCode() ?? 0;
}
}
}

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@@ -21,7 +21,7 @@ namespace Content.Server.Objectives.Conditions
public string Description => Loc.GetString("objective-condition-stay-alive-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/skub.rsi"), "icon"); //didn't know what else would have been a good icon for staying alive
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/bureaucracy.rsi"), "folder_white");
public float Progress => (_mind?.CharacterDeadIC ?? false) ? 0f : 1f;

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@@ -0,0 +1,21 @@
using System;
using Content.Server.Objectives.Interfaces;
using Content.Server.Traitor;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.GameObjects;
using Content.Server.GameTicking.Rules;
namespace Content.Server.Objectives.Requirements
{
[DataDefinition]
public class MultipleTraitorsRequirement : IObjectiveRequirement
{
[DataField("traitors")]
private readonly int _requiredTraitors = 2;
public bool CanBeAssigned(Mind.Mind mind)
{
return EntitySystem.Get<TraitorRuleSystem>().TotalTraitors >= _requiredTraitors;
}
}
}

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@@ -0,0 +1,2 @@
objective-condition-other-traitor-alive-title = Ensure fellow traitor {$targetName} stays alive.
objective-condition-other-traitor-alive-description = Identify yourself at your own risk. We just need them alive.

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@@ -1,2 +1,2 @@
objective-condition-steal-title = Steal {$amount}{$itemName}
objective-condition-steal-title = Steal {$amount}{$itemName}.
objective-condition-steal-description = We need you to steal {$itemName}. Don't get caught.

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@@ -15,10 +15,26 @@
issuer: syndicate
requirements:
- !type:TraitorRequirement {}
- !type:IncompatibleConditionsRequirement
conditions:
- RandomTraitorAliveCondition
conditions:
- !type:KillRandomPersonCondition {}
canBeDuplicate: true
- type: objective
id: RandomTraitorAliveObjective
issuer: syndicate
requirements:
- !type:TraitorRequirement {}
- !type:IncompatibleConditionsRequirement
conditions:
- KillRandomPersonCondition
- !type:MultipleTraitorsRequirement
conditions:
- !type:RandomTraitorAliveCondition {}
canBeDuplicate: true
- type: objective
id: StayAliveObjective
issuer: syndicate