New Objective: Ensure another traitor stays alive. (#6020)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using System;
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using Content.Server.Objectives.Interfaces;
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using Content.Server.Traitor;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.GameObjects;
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using Content.Server.GameTicking.Rules;
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namespace Content.Server.Objectives.Requirements
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{
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[DataDefinition]
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public class MultipleTraitorsRequirement : IObjectiveRequirement
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{
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[DataField("traitors")]
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private readonly int _requiredTraitors = 2;
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public bool CanBeAssigned(Mind.Mind mind)
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{
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return EntitySystem.Get<TraitorRuleSystem>().TotalTraitors >= _requiredTraitors;
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}
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}
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}
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