Adds tritium fire reaction and water vapor, fix gas reactions (#1623)
hehe Tritfire go BRRRR
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos.Reactions;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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@@ -686,7 +687,7 @@ namespace Content.Server.Atmos
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if (Hotspot.Bypassing)
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{
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Hotspot.Volume = Air.ReactionResultFire * Atmospherics.FireGrowthRate;
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Hotspot.Volume = Air.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate;
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Hotspot.Temperature = Air.Temperature;
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}
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else
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@@ -697,7 +698,7 @@ namespace Content.Server.Atmos
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affected.Temperature = Hotspot.Temperature;
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affected.React(this);
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Hotspot.Temperature = affected.Temperature;
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Hotspot.Volume = affected.ReactionResultFire * Atmospherics.FireGrowthRate;
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Hotspot.Volume = affected.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate;
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AssumeAir(affected);
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}
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}
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