Add voice trigger for modular grenades (#11449)
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using Content.Shared.Interaction;
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using Content.Server.Radio.Components;
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using Content.Shared.Radio;
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using System.Text.RegularExpressions;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Radio.EntitySystems;
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using System;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Sends a trigger when the keyphrase is heard
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IListen))]
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public sealed class TriggerOnVoiceComponent : Component, IListen
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{
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private SharedInteractionSystem _sharedInteractionSystem = default!;
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private TriggerSystem _triggerSystem = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("keyPhrase")]
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public string? KeyPhrase;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("listenRange")]
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public int ListenRange { get; private set; } = 4;
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[ViewVariables]
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public bool IsRecording = false;
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[ViewVariables]
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[DataField("minLength")]
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public int MinLength = 3;
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[ViewVariables]
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[DataField("maxLength")]
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public int MaxLength = 50;
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/// <summary>
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/// Displays 'recorded' popup only for the one who activated
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/// it in order to allow for stealthily recording others
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/// </summary>
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[ViewVariables]
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public EntityUid Activator;
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protected override void Initialize()
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{
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base.Initialize();
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_sharedInteractionSystem = EntitySystem.Get<SharedInteractionSystem>();
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_triggerSystem = EntitySystem.Get<TriggerSystem>();
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}
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bool IListen.CanListen(string message, EntityUid source, RadioChannelPrototype? channelPrototype)
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{
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//will hear standard speech and radio messages originating nearby but not independant whispers
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return _sharedInteractionSystem.InRangeUnobstructed(Owner, source, range: ListenRange);
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}
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void IListen.Listen(string message, EntityUid speaker, RadioChannelPrototype? channel)
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{
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message = message.Trim();
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if (IsRecording && message.Length >= MinLength && message.Length <= MaxLength)
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{
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KeyPhrase = message;
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_triggerSystem.ToggleRecord(this, Activator, true);
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}
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else if (KeyPhrase != null && message.Contains(KeyPhrase, StringComparison.InvariantCultureIgnoreCase))
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{
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_triggerSystem.Trigger(Owner, speaker);
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}
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}
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}
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}
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