Fixes gasp on start (#3311)
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@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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@@ -62,6 +63,12 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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() => GaspPopupCooldown.TotalSeconds);
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() => GaspPopupCooldown.TotalSeconds);
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}
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}
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protected override void OnAddedToBody(IBody body)
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{
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base.OnAddedToBody(body);
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Inhale(CycleDelay);
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}
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public void Gasp()
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public void Gasp()
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{
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{
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if (_gameTiming.CurTime >= _lastGaspPopupTime + GaspPopupCooldown)
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if (_gameTiming.CurTime >= _lastGaspPopupTime + GaspPopupCooldown)
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