Fixed buckled players thrashing while speaking in beds (#29653)
* Fix characters thrashing when talking while lying down * Remove weird design choice
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@@ -23,8 +23,8 @@ public sealed class RotationVisualizerSystem : SharedRotationVisualsSystem
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if (args.Sprite == null)
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return;
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// If not defined, defaults to standing.
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_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, args.Component);
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if (!_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, args.Component))
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return;
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switch (state)
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{
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