ninja hotfixes (#20032)

* check that slot is power cell slot

* add BatteryChangedEvent

* use BatteryChangedEvent when enabling gloves and replacing battery

* sort gloves dependencies

* increase stun duration and cooldown

* play sound when stunning people

* remove dirty for non networked field

* NinjaBatteryChangedEvent

* real

* fake

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-12 21:54:18 +01:00
committed by GitHub
parent ef869b1cff
commit b53e5d6661
6 changed files with 58 additions and 11 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Ninja.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
@@ -19,6 +20,12 @@ public sealed partial class StunProviderComponent : Component
[DataField("batteryUid"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid? BatteryUid;
/// <summary>
/// Sound played when stunning someone.
/// </summary>
[DataField("sound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier Sound = new SoundCollectionSpecifier("sparks");
/// <summary>
/// Joules required in the battery to stun someone. Defaults to 10 uses on a small battery.
/// </summary>
@@ -35,13 +42,13 @@ public sealed partial class StunProviderComponent : Component
/// Time that someone is stunned for, stacks if done multiple times.
/// </summary>
[DataField("stunTime"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan StunTime = TimeSpan.FromSeconds(3);
public TimeSpan StunTime = TimeSpan.FromSeconds(5);
/// <summary>
/// How long stunning is disabled after stunning something.
/// </summary>
[DataField("cooldown"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Cooldown = TimeSpan.FromSeconds(1);
public TimeSpan Cooldown = TimeSpan.FromSeconds(2);
/// <summary>
/// Locale string to popup when there is no power