Adds cells to stunbatons (#972)
This commit is contained in:
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Power
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/// </summary>
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/// </summary>
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public bool CanDeductCharge(float toDeduct)
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public bool CanDeductCharge(float toDeduct)
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{
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{
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if (Charge > toDeduct)
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if (Charge >= toDeduct)
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return true;
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return true;
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return false;
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return false;
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}
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}
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@@ -1,29 +1,41 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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public class StunbatonComponent : MeleeWeaponComponent, IUse
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public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing
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{
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{
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[Dependency] private IRobustRandom _robustRandom;
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[Dependency] private IRobustRandom _robustRandom;
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ISharedNotifyManager _notifyManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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public override string Name => "Stunbaton";
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public override string Name => "Stunbaton";
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private bool _activated = false;
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private bool _activated = false;
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[ViewVariables] private ContainerSlot _cellContainer;
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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private float _paralyzeChance = 0.25f;
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private float _paralyzeChance = 0.25f;
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@@ -33,9 +45,30 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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private float _slowdownTime = 5f;
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private float _slowdownTime = 5f;
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[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 1000;
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[ViewVariables]
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[ViewVariables]
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public bool Activated => _activated;
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public bool Activated => _activated;
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[ViewVariables]
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private PowerCellComponent Cell
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{
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get
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{
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if (_cellContainer.ContainedEntity == null) return null;
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_cellContainer.ContainedEntity.TryGetComponent(out PowerCellComponent cell);
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return cell;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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_cellContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>("stunbaton_cell_container", Owner, out var existed);
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}
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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{
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{
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base.ExposeData(serializer);
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base.ExposeData(serializer);
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@@ -47,11 +80,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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public override bool OnHitEntities(IReadOnlyList<IEntity> entities)
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public override bool OnHitEntities(IReadOnlyList<IEntity> entities)
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{
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{
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if (!Activated || entities.Count == 0)
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var cell = Cell;
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if (!Activated || entities.Count == 0 || cell == null || !cell.CanDeductCharge(EnergyPerUse))
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return false;
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return false;
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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.Play("/Audio/weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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foreach (var entity in entities)
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foreach (var entity in entities)
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{
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{
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@@ -63,31 +96,175 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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stunnable.Slowdown(_slowdownTime);
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stunnable.Slowdown(_slowdownTime);
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}
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}
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cell.DeductCharge(EnergyPerUse);
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if(cell.Charge < EnergyPerUse)
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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TurnOff();
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}
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return false;
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return false;
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}
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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private bool ToggleStatus(IEntity user)
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{
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{
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if (Activated)
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{
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TurnOff();
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}
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else
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{
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TurnOn(user);
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}
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return true;
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}
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private void TurnOff()
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{
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if (!_activated)
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{
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return;
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}
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var sprite = Owner.GetComponent<SpriteComponent>();
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var sprite = Owner.GetComponent<SpriteComponent>();
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var item = Owner.GetComponent<ItemComponent>();
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var item = Owner.GetComponent<ItemComponent>();
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if (_activated)
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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{
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item.EquippedPrefix = "off";
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item.EquippedPrefix = "off";
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sprite.LayerSetState(0, "stunbaton_off");
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sprite.LayerSetState(0, "stunbaton_off");
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_activated = false;
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_activated = false;
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}
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}
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else
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private void TurnOn(IEntity user)
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{
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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if (_activated)
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.Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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{
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return;
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}
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var sprite = Owner.GetComponent<SpriteComponent>();
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var item = Owner.GetComponent<ItemComponent>();
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var cell = Cell;
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if (cell == null)
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Cell missing..."));
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return;
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}
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if (cell.Charge < EnergyPerUse)
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Dead cell..."));
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return;
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}
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "on";
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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sprite.LayerSetState(0, "stunbaton_on");
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_activated = true;
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_activated = true;
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}
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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ToggleStatus(eventArgs.User);
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return true;
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return true;
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}
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}
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.HasComponent<PowerCellComponent>()) return false;
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if (Cell != null) return false;
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var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
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if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
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{
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return false;
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}
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/weapons/pistol_magin.ogg");
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Dirty();
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return true;
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}
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private void EjectCell(IEntity user)
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{
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if (Cell == null)
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{
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return;
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}
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var cell = Cell;
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if (!_cellContainer.Remove(cell.Owner))
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{
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return;
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}
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if (!user.TryGetComponent(out HandsComponent hands))
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{
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return;
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}
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if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
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{
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cell.Owner.Transform.GridPosition = user.Transform.GridPosition;
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}
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/weapons/pistol_magout.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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}
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public void Examine(FormattedMessage message)
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{
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var loc = IoCManager.Resolve<ILocalizationManager>();
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if (Activated)
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{
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message.AddMarkup(loc.GetString("The light is currently [color=darkgreen]on[/color]."));
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}
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}
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public void MapInit()
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{
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if (_cellContainer.ContainedEntity != null)
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{
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return;
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}
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var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper", Owner.Transform.GridPosition);
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_cellContainer.Insert(cell);
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}
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[Verb]
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public sealed class EjectCellVerb : Verb<StunbatonComponent>
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{
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protected override void GetData(IEntity user, StunbatonComponent component, VerbData data)
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{
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if (component.Cell == null)
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{
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data.Text = "Eject cell (cell missing)";
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data.Visibility = VerbVisibility.Disabled;
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}
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else
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{
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data.Text = "Eject cell";
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}
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}
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protected override void Activate(IEntity user, StunbatonComponent component)
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{
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component.EjectCell(user);
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}
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}
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}
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}
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}
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}
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