Some Power nullable & ComponentDependency (#3050)
* Power nullability * AME nullability * re-adds EnsureComponents * conflict fix * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/RadiationCollectorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * removes duplicate component assignment Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
|||||||
using Robust.Shared.GameObjects;
|
#nullable enable
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Power.AME
|
namespace Content.Server.GameObjects.Components.Power.AME
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#nullable enable
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Server.GameObjects.Components.Interactable;
|
using Content.Server.GameObjects.Components.Interactable;
|
||||||
@@ -28,14 +29,13 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
|||||||
|
|
||||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||||
{
|
{
|
||||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
if (!args.User.TryGetComponent<IHandsComponent>(out var hands))
|
||||||
{
|
{
|
||||||
Owner.PopupMessage(args.User, Loc.GetString("You have no hands."));
|
Owner.PopupMessage(args.User, Loc.GetString("You have no hands."));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
if (args.Using.TryGetComponent<ToolComponent>(out var multitool) && multitool.Qualities == ToolQuality.Multitool)
|
||||||
if (activeHandEntity.TryGetComponent<ToolComponent>(out var multitool) && multitool.Qualities == ToolQuality.Multitool)
|
|
||||||
{
|
{
|
||||||
|
|
||||||
var mapGrid = _mapManager.GetGrid(args.ClickLocation.GetGridId(_serverEntityManager));
|
var mapGrid = _mapManager.GetGrid(args.ClickLocation.GetGridId(_serverEntityManager));
|
||||||
|
|||||||
@@ -179,6 +179,10 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||||||
return ApcExternalPowerState.None;
|
return ApcExternalPowerState.None;
|
||||||
}
|
}
|
||||||
var consumer = batteryStorage.Consumer;
|
var consumer = batteryStorage.Consumer;
|
||||||
|
|
||||||
|
if (consumer == null)
|
||||||
|
return ApcExternalPowerState.None;
|
||||||
|
|
||||||
if (consumer.ReceivedPower == 0 && consumer.DrawRate != 0)
|
if (consumer.ReceivedPower == 0 && consumer.DrawRate != 0)
|
||||||
{
|
{
|
||||||
return ApcExternalPowerState.None;
|
return ApcExternalPowerState.None;
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
#nullable enable
|
||||||
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
|
||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||||||
|
|
||||||
void UpdateReceiverLoad(int oldLoad, int newLoad);
|
void UpdateReceiverLoad(int oldLoad, int newLoad);
|
||||||
|
|
||||||
public IEntity ProviderOwner { get; }
|
public IEntity? ProviderOwner { get; }
|
||||||
|
|
||||||
public bool HasApcPower { get; }
|
public bool HasApcPower { get; }
|
||||||
}
|
}
|
||||||
@@ -172,7 +172,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||||||
public void AddReceiver(PowerReceiverComponent receiver) { }
|
public void AddReceiver(PowerReceiverComponent receiver) { }
|
||||||
public void RemoveReceiver(PowerReceiverComponent receiver) { }
|
public void RemoveReceiver(PowerReceiverComponent receiver) { }
|
||||||
public void UpdateReceiverLoad(int oldLoad, int newLoad) { }
|
public void UpdateReceiverLoad(int oldLoad, int newLoad) { }
|
||||||
public IEntity ProviderOwner => default;
|
public IEntity? ProviderOwner => default;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Server.GameObjects.Components.NodeContainer;
|
using Content.Server.GameObjects.Components.NodeContainer;
|
||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
#nullable enable
|
||||||
|
using System;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
#nullable enable
|
||||||
|
using System;
|
||||||
using Content.Server.Explosions;
|
using Content.Server.Explosions;
|
||||||
using Content.Server.GameObjects.Components.Chemistry;
|
using Content.Server.GameObjects.Components.Chemistry;
|
||||||
using Content.Shared.GameObjects.Components.Power;
|
using Content.Shared.GameObjects.Components.Power;
|
||||||
@@ -11,8 +12,6 @@ using Robust.Shared.Serialization;
|
|||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
#nullable enable
|
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Power
|
namespace Content.Server.GameObjects.Components.Power
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
#nullable enable
|
||||||
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
using Robust.Shared.GameObjects;
|
#nullable enable
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.ComponentDependencies;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||||
{
|
{
|
||||||
@@ -13,10 +16,10 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
public override string Name => "BatteryDischarger";
|
public override string Name => "BatteryDischarger";
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private BatteryComponent _battery;
|
[ComponentDependency] private BatteryComponent? _battery = default!;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private PowerSupplierComponent _supplier;
|
[ComponentDependency] private PowerSupplierComponent? _supplier = default!;
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public int ActiveSupplyRate { get => _activeSupplyRate; set => SetActiveSupplyRate(value); }
|
public int ActiveSupplyRate { get => _activeSupplyRate; set => SetActiveSupplyRate(value); }
|
||||||
@@ -31,14 +34,16 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
Owner.EnsureComponentWarn<BatteryComponent>();
|
||||||
_battery = Owner.EnsureComponent<BatteryComponent>();
|
Owner.EnsureComponentWarn<PowerSupplierComponent>();
|
||||||
_supplier = Owner.EnsureComponent<PowerSupplierComponent>();
|
|
||||||
UpdateSupplyRate();
|
UpdateSupplyRate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(float frameTime)
|
public void Update(float frameTime)
|
||||||
{
|
{
|
||||||
|
if (_battery == null)
|
||||||
|
return;
|
||||||
|
|
||||||
//Simplified implementation - if the battery is empty, and charge is being added to the battery
|
//Simplified implementation - if the battery is empty, and charge is being added to the battery
|
||||||
//at a lower rate that this is using it, the charge is used without creating power supply.
|
//at a lower rate that this is using it, the charge is used without creating power supply.
|
||||||
_battery.CurrentCharge -= ActiveSupplyRate * frameTime;
|
_battery.CurrentCharge -= ActiveSupplyRate * frameTime;
|
||||||
@@ -47,6 +52,9 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
|
|
||||||
private void UpdateSupplyRate()
|
private void UpdateSupplyRate()
|
||||||
{
|
{
|
||||||
|
if (_battery == null)
|
||||||
|
return;
|
||||||
|
|
||||||
if (_battery.BatteryState == BatteryState.Empty)
|
if (_battery.BatteryState == BatteryState.Empty)
|
||||||
{
|
{
|
||||||
SetSupplierSupplyRate(0);
|
SetSupplierSupplyRate(0);
|
||||||
@@ -59,6 +67,9 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
|
|
||||||
private void SetSupplierSupplyRate(int newSupplierSupplyRate)
|
private void SetSupplierSupplyRate(int newSupplierSupplyRate)
|
||||||
{
|
{
|
||||||
|
if (_supplier == null)
|
||||||
|
return;
|
||||||
|
|
||||||
if (_supplier.SupplyRate != newSupplierSupplyRate)
|
if (_supplier.SupplyRate != newSupplierSupplyRate)
|
||||||
{
|
{
|
||||||
_supplier.SupplyRate = newSupplierSupplyRate;
|
_supplier.SupplyRate = newSupplierSupplyRate;
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using Robust.Shared.GameObjects;
|
#nullable enable
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.ComponentDependencies;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
@@ -17,10 +19,12 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
private int _activeDrawRate;
|
private int _activeDrawRate;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private BatteryComponent _battery;
|
[ComponentDependency] private BatteryComponent? _battery = default!;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public PowerConsumerComponent Consumer { get; private set; }
|
public PowerConsumerComponent? Consumer => _consumer;
|
||||||
|
|
||||||
|
[ComponentDependency] private PowerConsumerComponent? _consumer = default!;
|
||||||
|
|
||||||
public override void ExposeData(ObjectSerializer serializer)
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
@@ -31,21 +35,26 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
Owner.EnsureComponentWarn<BatteryComponent>();
|
||||||
_battery = Owner.EnsureComponent<BatteryComponent>();
|
Owner.EnsureComponentWarn<PowerConsumerComponent>();
|
||||||
Consumer = Owner.EnsureComponent<PowerConsumerComponent>();
|
|
||||||
UpdateDrawRate();
|
UpdateDrawRate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(float frameTime)
|
public void Update(float frameTime)
|
||||||
{
|
{
|
||||||
|
if (_consumer == null || _battery == null)
|
||||||
|
return;
|
||||||
|
|
||||||
//Simplified implementation - If a frame adds more power to a partially full battery than it can hold, the power is lost.
|
//Simplified implementation - If a frame adds more power to a partially full battery than it can hold, the power is lost.
|
||||||
_battery.CurrentCharge += Consumer.ReceivedPower * frameTime;
|
_battery.CurrentCharge += _consumer.ReceivedPower * frameTime;
|
||||||
UpdateDrawRate();
|
UpdateDrawRate();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateDrawRate()
|
private void UpdateDrawRate()
|
||||||
{
|
{
|
||||||
|
if (_battery == null)
|
||||||
|
return;
|
||||||
|
|
||||||
if (_battery.BatteryState == BatteryState.Full)
|
if (_battery.BatteryState == BatteryState.Full)
|
||||||
{
|
{
|
||||||
SetConsumerDraw(0);
|
SetConsumerDraw(0);
|
||||||
@@ -58,9 +67,12 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
|
|
||||||
private void SetConsumerDraw(int newConsumerDrawRate)
|
private void SetConsumerDraw(int newConsumerDrawRate)
|
||||||
{
|
{
|
||||||
if (Consumer.DrawRate != newConsumerDrawRate)
|
if (_consumer == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_consumer.DrawRate != newConsumerDrawRate)
|
||||||
{
|
{
|
||||||
Consumer.DrawRate = newConsumerDrawRate;
|
_consumer.DrawRate = newConsumerDrawRate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
#nullable enable
|
||||||
|
using System.Collections.Generic;
|
||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
#nullable enable
|
||||||
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
@@ -34,7 +35,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
public int ReceivedPower { get => _receivedPower; set => SetReceivedPower(value); }
|
public int ReceivedPower { get => _receivedPower; set => SetReceivedPower(value); }
|
||||||
private int _receivedPower;
|
private int _receivedPower;
|
||||||
|
|
||||||
public event EventHandler<ReceivedPowerChangedEventArgs> OnReceivedPowerChanged;
|
public event EventHandler<ReceivedPowerChangedEventArgs>? OnReceivedPowerChanged;
|
||||||
|
|
||||||
public override void ExposeData(ObjectSerializer serializer)
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
#nullable enable
|
||||||
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|||||||
@@ -1,20 +1,18 @@
|
|||||||
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
|
||||||
using Content.Server.Utility;
|
using Content.Server.Utility;
|
||||||
using Content.Shared.GameObjects.Components;
|
using Content.Shared.GameObjects.Components;
|
||||||
using Content.Shared.GameObjects.Components.Doors;
|
|
||||||
using Content.Shared.GameObjects.Components.Singularity;
|
using Content.Shared.GameObjects.Components.Singularity;
|
||||||
using Content.Shared.Interfaces;
|
using Content.Shared.Interfaces;
|
||||||
using Content.Shared.Interfaces.GameObjects.Components;
|
using Content.Shared.Interfaces.GameObjects.Components;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.ComponentDependencies;
|
||||||
using Robust.Shared.GameObjects.Components;
|
using Robust.Shared.GameObjects.Components;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Interfaces.Timing;
|
using Robust.Shared.Interfaces.Timing;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Log;
|
|
||||||
using Timer = Robust.Shared.Timers.Timer;
|
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||||
{
|
{
|
||||||
@@ -27,19 +25,9 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
private bool _enabled;
|
private bool _enabled;
|
||||||
private TimeSpan _coolDownEnd;
|
private TimeSpan _coolDownEnd;
|
||||||
|
|
||||||
private PhysicsComponent _collidableComponent;
|
[ComponentDependency] private readonly PhysicsComponent? _collidableComponent = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
if (!Owner.TryGetComponent(out _collidableComponent))
|
|
||||||
{
|
|
||||||
Logger.Error("RadiationCollectorComponent created with no CollidableComponent");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, component);
|
base.HandleMessage(message, component);
|
||||||
switch (message)
|
switch (message)
|
||||||
@@ -52,7 +40,8 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
|
|
||||||
private void OnAnchoredChanged()
|
private void OnAnchoredChanged()
|
||||||
{
|
{
|
||||||
if(_collidableComponent.Anchored) Owner.SnapToGrid();
|
if(_collidableComponent != null && _collidableComponent.Anchored)
|
||||||
|
Owner.SnapToGrid();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||||
@@ -99,7 +88,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
|
|
||||||
protected void SetAppearance(RadiationCollectorVisualState state)
|
protected void SetAppearance(RadiationCollectorVisualState state)
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out AppearanceComponent appearance))
|
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
|
||||||
{
|
{
|
||||||
appearance.SetData(RadiationCollectorVisuals.VisualState, state);
|
appearance.SetData(RadiationCollectorVisuals.VisualState, state);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
#nullable enable
|
||||||
|
using System;
|
||||||
using Content.Server.GameObjects.EntitySystems;
|
using Content.Server.GameObjects.EntitySystems;
|
||||||
using Content.Shared.GameObjects.EntitySystems;
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
@@ -62,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
|
|
||||||
private void UpdateSupply()
|
private void UpdateSupply()
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out PowerSupplierComponent supplier))
|
if (Owner.TryGetComponent<PowerSupplierComponent>(out var supplier))
|
||||||
{
|
{
|
||||||
supplier.SupplyRate = (int) (_maxSupply * _coverage);
|
supplier.SupplyRate = (int) (_maxSupply * _coverage);
|
||||||
}
|
}
|
||||||
@@ -72,7 +73,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
Owner.EnsureComponentWarn(out PowerSupplierComponent _);
|
Owner.EnsureComponentWarn<PowerSupplierComponent>();
|
||||||
|
|
||||||
UpdateSupply();
|
UpdateSupply();
|
||||||
}
|
}
|
||||||
@@ -86,7 +87,9 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
|||||||
|
|
||||||
public void OnBreak(BreakageEventArgs args)
|
public void OnBreak(BreakageEventArgs args)
|
||||||
{
|
{
|
||||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
if (!Owner.TryGetComponent<SpriteComponent>(out var sprite))
|
||||||
|
return;
|
||||||
|
|
||||||
sprite.LayerSetState(0, "broken");
|
sprite.LayerSetState(0, "broken");
|
||||||
MaxSupply = 0;
|
MaxSupply = 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Threading.Tasks;
|
#nullable enable
|
||||||
|
using System.Threading.Tasks;
|
||||||
using Content.Server.GameObjects.Components.Interactable;
|
using Content.Server.GameObjects.Components.Interactable;
|
||||||
using Content.Server.GameObjects.Components.Stack;
|
using Content.Server.GameObjects.Components.Stack;
|
||||||
using Content.Shared.GameObjects.Components.Interactable;
|
using Content.Shared.GameObjects.Components.Interactable;
|
||||||
@@ -18,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Power
|
|||||||
public override string Name => "Wire";
|
public override string Name => "Wire";
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private string _wireDroppedOnCutPrototype;
|
private string? _wireDroppedOnCutPrototype;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Checked by <see cref="WirePlacerComponent"/> to determine if there is
|
/// Checked by <see cref="WirePlacerComponent"/> to determine if there is
|
||||||
@@ -37,7 +38,10 @@ namespace Content.Server.GameObjects.Components.Power
|
|||||||
|
|
||||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||||
{
|
{
|
||||||
if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
|
if (_wireDroppedOnCutPrototype == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool)) return false;
|
||||||
if (!await tool.UseTool(eventArgs.User, Owner, 0.25f, ToolQuality.Cutting)) return false;
|
if (!await tool.UseTool(eventArgs.User, Owner, 0.25f, ToolQuality.Cutting)) return false;
|
||||||
|
|
||||||
Owner.Delete();
|
Owner.Delete();
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using Content.Server.GameObjects.Components.Stack;
|
#nullable enable
|
||||||
|
using Content.Server.GameObjects.Components.Stack;
|
||||||
using Content.Shared.Interfaces.GameObjects.Components;
|
using Content.Shared.Interfaces.GameObjects.Components;
|
||||||
using Content.Shared.Utility;
|
using Content.Shared.Utility;
|
||||||
using Robust.Server.Interfaces.GameObjects;
|
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components.Transform;
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
using Robust.Shared.Interfaces.Map;
|
using Robust.Shared.Interfaces.Map;
|
||||||
@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Power
|
|||||||
public override string Name => "WirePlacer";
|
public override string Name => "WirePlacer";
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private string _wirePrototypeID;
|
private string? _wirePrototypeID;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private WireType _blockingWireType;
|
private WireType _blockingWireType;
|
||||||
@@ -36,6 +36,9 @@ namespace Content.Server.GameObjects.Components.Power
|
|||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public async Task AfterInteract(AfterInteractEventArgs eventArgs)
|
public async Task AfterInteract(AfterInteractEventArgs eventArgs)
|
||||||
{
|
{
|
||||||
|
if (_wirePrototypeID == null)
|
||||||
|
return;
|
||||||
|
|
||||||
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
|
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
|
||||||
if(!_mapManager.TryGetGrid(eventArgs.ClickLocation.GetGridId(Owner.EntityManager), out var grid))
|
if(!_mapManager.TryGetGrid(eventArgs.ClickLocation.GetGridId(Owner.EntityManager), out var grid))
|
||||||
return;
|
return;
|
||||||
@@ -50,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Power
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Owner.TryGetComponent(out StackComponent stack) && !stack.Use(1))
|
if (Owner.TryGetComponent<StackComponent>(out var stack) && !stack.Use(1))
|
||||||
return;
|
return;
|
||||||
Owner.EntityManager.SpawnEntity(_wirePrototypeID, grid.GridTileToLocal(snapPos));
|
Owner.EntityManager.SpawnEntity(_wirePrototypeID, grid.GridTileToLocal(snapPos));
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user