Some Power nullable & ComponentDependency (#3050)
* Power nullability * AME nullability * re-adds EnsureComponents * conflict fix * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/RadiationCollectorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * removes duplicate component assignment Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Utility;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
public override string Name => "WirePlacer";
|
||||
|
||||
[ViewVariables]
|
||||
private string _wirePrototypeID;
|
||||
private string? _wirePrototypeID;
|
||||
|
||||
[ViewVariables]
|
||||
private WireType _blockingWireType;
|
||||
@@ -36,6 +36,9 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// <inheritdoc />
|
||||
public async Task AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (_wirePrototypeID == null)
|
||||
return;
|
||||
|
||||
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
|
||||
if(!_mapManager.TryGetGrid(eventArgs.ClickLocation.GetGridId(Owner.EntityManager), out var grid))
|
||||
return;
|
||||
@@ -50,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (Owner.TryGetComponent(out StackComponent stack) && !stack.Use(1))
|
||||
if (Owner.TryGetComponent<StackComponent>(out var stack) && !stack.Use(1))
|
||||
return;
|
||||
Owner.EntityManager.SpawnEntity(_wirePrototypeID, grid.GridTileToLocal(snapPos));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user