Some Power nullable & ComponentDependency (#3050)
* Power nullability * AME nullability * re-adds EnsureComponents * conflict fix * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/RadiationCollectorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * removes duplicate component assignment Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System.Threading.Tasks;
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
@@ -18,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
public override string Name => "Wire";
|
||||
|
||||
[ViewVariables]
|
||||
private string _wireDroppedOnCutPrototype;
|
||||
private string? _wireDroppedOnCutPrototype;
|
||||
|
||||
/// <summary>
|
||||
/// Checked by <see cref="WirePlacerComponent"/> to determine if there is
|
||||
@@ -37,7 +38,10 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
|
||||
if (_wireDroppedOnCutPrototype == null)
|
||||
return false;
|
||||
|
||||
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool)) return false;
|
||||
if (!await tool.UseTool(eventArgs.User, Owner, 0.25f, ToolQuality.Cutting)) return false;
|
||||
|
||||
Owner.Delete();
|
||||
|
||||
Reference in New Issue
Block a user