Some Power nullable & ComponentDependency (#3050)

* Power nullability

* AME nullability

* re-adds EnsureComponents

* conflict fix

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/RadiationCollectorComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* removes duplicate component assignment

Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
collinlunn
2021-02-01 10:19:43 -06:00
committed by GitHub
parent 044040effe
commit b51b8cb182
18 changed files with 94 additions and 62 deletions

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Content.Server.Explosions;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.Components.Power;
@@ -11,8 +12,6 @@ using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Power
{
/// <summary>