Some Power nullable & ComponentDependency (#3050)

* Power nullability

* AME nullability

* re-adds EnsureComponents

* conflict fix

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/RadiationCollectorComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* removes duplicate component assignment

Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
collinlunn
2021-02-01 10:19:43 -06:00
committed by GitHub
parent 044040effe
commit b51b8cb182
18 changed files with 94 additions and 62 deletions

View File

@@ -1,6 +1,6 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
void UpdateReceiverLoad(int oldLoad, int newLoad);
public IEntity ProviderOwner { get; }
public IEntity? ProviderOwner { get; }
public bool HasApcPower { get; }
}
@@ -172,7 +172,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
public void AddReceiver(PowerReceiverComponent receiver) { }
public void RemoveReceiver(PowerReceiverComponent receiver) { }
public void UpdateReceiverLoad(int oldLoad, int newLoad) { }
public IEntity ProviderOwner => default;
public IEntity? ProviderOwner => default;
}
}
}