Fix incorrect "Cycled" and "Bolted" popups when (un)wielding a gun (#26924)

This commit is contained in:
DrSmugleaf
2024-04-13 08:25:53 -07:00
committed by GitHub
parent 5d00305a22
commit b51482f51a

View File

@@ -34,7 +34,7 @@ public sealed class WieldableSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand, before: [typeof(SharedGunSystem)]);
SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);