Adds Spray Bottles (#1522)
* Spray Bottle * -"Proper" wall detection -Removed some using -Fixed sound * Just don't add it * -Removed spill sound -Added sound parameter to SpillHelper.SpillAt * Now spawns Vapor instead of Puddles instantly * -Review -Nullable * Reworkkkk * AABB shittery Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -18,10 +18,11 @@ namespace Content.Server.GameObjects.Components.Fluids
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/// <param name="entity">Entity location to spill at</param>
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/// <param name="solution">Initial solution for the prototype</param>
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/// <param name="prototype">Prototype to use</param>
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internal static void SpillAt(IEntity entity, Solution solution, string prototype)
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/// <param name="sound">Play the spill sound</param>
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internal static void SpillAt(IEntity entity, Solution solution, string prototype, bool sound = true)
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{
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var entityLocation = entity.Transform.GridPosition;
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SpillAt(entityLocation, solution, prototype);
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SpillAt(entityLocation, solution, prototype, sound);
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}
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// Other functions will be calling this one
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@@ -32,7 +33,8 @@ namespace Content.Server.GameObjects.Components.Fluids
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/// <param name="gridCoordinates"></param>
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/// <param name="solution">Initial solution for the prototype</param>
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/// <param name="prototype">Prototype to use</param>
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internal static PuddleComponent? SpillAt(GridCoordinates gridCoordinates, Solution solution, string prototype)
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/// <param name="sound">Play the spill sound</param>
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internal static PuddleComponent? SpillAt(GridCoordinates gridCoordinates, Solution solution, string prototype, bool sound = true)
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{
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if (solution.TotalVolume == 0)
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{
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@@ -67,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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continue;
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}
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if (!puddleComponent.TryAddSolution(solution))
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if (!puddleComponent.TryAddSolution(solution, sound))
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{
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continue;
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}
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@@ -84,7 +86,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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var puddle = serverEntityManager.SpawnEntity(prototype, spillGridCoords);
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var newPuddleComponent = puddle.GetComponent<PuddleComponent>();
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newPuddleComponent.TryAddSolution(solution);
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newPuddleComponent.TryAddSolution(solution, sound);
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return newPuddleComponent;
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}
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