Ghost Teleporting (#2071)
* Fix? Nuked everything and put my code back in, hope everything works * Nullable fix? * nullable fix electric boogaloo * Haha nullable error go brrr send help * Cleanup and fix not clearing the button list * Remove unnecessary brackets and parentheses Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,12 +1,16 @@
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using System.Collections.Generic;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects.Components.Observer;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Observer
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{
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[RegisterComponent]
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@@ -15,8 +19,10 @@ namespace Content.Client.GameObjects.Components.Observer
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IComponentManager _componentManager = default!;
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public List<string> WarpNames = new List<string>();
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public Dictionary<EntityUid,string> PlayerNames = new Dictionary<EntityUid,string>();
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private GhostGui _gui;
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private GhostGui? _gui ;
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[ViewVariables(VVAccess.ReadOnly)] public bool CanReturnToBody { get; private set; } = true;
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@@ -40,8 +46,10 @@ namespace Content.Client.GameObjects.Components.Observer
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{
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foreach (var ghost in _componentManager.GetAllComponents(typeof(GhostComponent)))
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{
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if (ghost.Owner.TryGetComponent(out SpriteComponent component))
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if (ghost.Owner.TryGetComponent(out SpriteComponent? component))
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{
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component.Visible = visibility;
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}
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}
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}
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@@ -49,12 +57,14 @@ namespace Content.Client.GameObjects.Components.Observer
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{
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base.Initialize();
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if (Owner.TryGetComponent(out SpriteComponent component))
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if (Owner.TryGetComponent(out SpriteComponent? component))
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{
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component.Visible =
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_playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
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_playerManager.LocalPlayer?.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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@@ -77,7 +87,7 @@ namespace Content.Client.GameObjects.Components.Observer
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break;
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case PlayerDetachedMsg _:
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_gui.Parent?.RemoveChild(_gui);
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_gui!.Parent?.RemoveChild(_gui);
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SetGhostVisibility(false);
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_isAttached = false;
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break;
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@@ -86,7 +96,13 @@ namespace Content.Client.GameObjects.Components.Observer
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public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public void SendGhostWarpRequestMessage(EntityUid target = default, string warpName = default!) => SendNetworkMessage(new GhostWarpRequestMessage(target, warpName));
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public void GhostRequestWarpPoint() => SendNetworkMessage(new GhostRequestWarpPointData());
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public void GhostRequestPlayerNames() => SendNetworkMessage(new GhostRequestPlayerNameData());
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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@@ -94,10 +110,33 @@ namespace Content.Client.GameObjects.Components.Observer
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CanReturnToBody = state.CanReturnToBody;
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if (Owner == _playerManager.LocalPlayer.ControlledEntity)
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if (Owner == _playerManager.LocalPlayer!.ControlledEntity)
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{
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_gui?.Update();
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case GhostReplyWarpPointData data:
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WarpNames = new List<string>();
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foreach (var names in data.WarpName)
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{
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WarpNames.Add(names);
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}
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break;
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case GhostReplyPlayerNameData data:
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PlayerNames = new Dictionary<EntityUid, string>();
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foreach (var (key, value) in data.PlayerNames)
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{
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PlayerNames.Add(key,value);
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}
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break;
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}
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}
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}
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}
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@@ -1,16 +1,18 @@
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using Content.Client.GameObjects.Components.Observer;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.IoC;
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using Vector2 = Robust.Shared.Maths.Vector2;
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using Robust.Shared.Localization;
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namespace Content.Client.UserInterface
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{
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public class GhostGui : Control
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{
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public readonly Button ReturnToBody = new Button() {Text = Loc.GetString("Return to body")};
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private GhostComponent _owner;
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private readonly Button _returnToBody = new Button() {Text = Loc.GetString("Return to body")};
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private readonly Button _ghostWarp = new Button() {Text = Loc.GetString("Ghost Warp")};
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private readonly GhostComponent _owner;
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public GhostGui(GhostComponent owner)
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{
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@@ -18,18 +20,124 @@ namespace Content.Client.UserInterface
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_owner = owner;
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var targetMenu = new GhostTargetWindow(owner);
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MouseFilter = MouseFilterMode.Ignore;
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ReturnToBody.OnPressed += (args) => { owner.SendReturnToBodyMessage(); };
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_ghostWarp.OnPressed += args => targetMenu.Populate();
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_returnToBody.OnPressed += args => owner.SendReturnToBodyMessage();
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AddChild(ReturnToBody);
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AddChild(new HBoxContainer
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{
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Children =
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{
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_returnToBody,
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_ghostWarp
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}
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});
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Update();
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}
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public void Update()
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{
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ReturnToBody.Disabled = !_owner.CanReturnToBody;
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_returnToBody.Disabled = !_owner.CanReturnToBody;
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}
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}
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internal class GhostTargetWindow : SS14Window
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{
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protected override Vector2? CustomSize => (300, 450);
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private readonly GhostComponent _owner;
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private readonly VBoxContainer _buttonContainer;
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public GhostTargetWindow(GhostComponent owner)
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{
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Title = "Ghost Warp";
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_owner = owner;
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_owner.GhostRequestWarpPoint();
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_owner.GhostRequestPlayerNames();
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var margin = new MarginContainer()
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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};
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_buttonContainer = new VBoxContainer()
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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SizeFlagsHorizontal = SizeFlags.Fill,
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SeparationOverride = 5,
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};
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var scrollBarContainer = new ScrollContainer()
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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SizeFlagsHorizontal = SizeFlags.FillExpand
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};
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margin.AddChild(scrollBarContainer);
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scrollBarContainer.AddChild(_buttonContainer);
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Contents.AddChild(margin);
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}
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public void Populate()
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{
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_buttonContainer.DisposeAllChildren();
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AddButtonPlayers();
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AddButtonLocations();
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OpenCentered();
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}
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private void AddButtonPlayers()
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{
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foreach (var (key, value) in _owner.PlayerNames)
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{
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var currentButtonRef = new Button
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{
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Text = value,
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TextAlign = Label.AlignMode.Right,
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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SizeFlagsStretchRatio = 1,
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CustomMinimumSize = (230, 20),
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ClipText = true,
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};
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currentButtonRef.OnPressed += (args) =>
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{
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_owner.SendGhostWarpRequestMessage(key);
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};
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_buttonContainer.AddChild(currentButtonRef);
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}
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}
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private void AddButtonLocations()
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{
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foreach (var name in _owner.WarpNames)
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{
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var currentButtonRef = new Button
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{
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Text = $"Warp: {name}",
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TextAlign = Label.AlignMode.Right,
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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SizeFlagsStretchRatio = 1,
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CustomMinimumSize = (230,20),
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ClipText = true,
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};
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currentButtonRef.OnPressed += (args) =>
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{
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_owner.SendGhostWarpRequestMessage(default,name);
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};
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_buttonContainer.AddChild(currentButtonRef);
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}
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}
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}
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}
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@@ -83,7 +83,10 @@ namespace Content.Server.GameObjects.Components.Mobs
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private void OnUiAcceptCloningMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (!(obj.Message is SharedAcceptCloningComponent.UiButtonPressedMessage message)) return;
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostComponent.GhostReturnMessage(Mind));
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if (Mind != null)
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostComponent.GhostReturnMessage(Mind));
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}
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}
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public override void OnRemove()
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@@ -1,23 +1,29 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Markers;
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using Content.Server.Players;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Shared.GameObjects.Components.Observer;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.GameObjects.Components.Observer
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{
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[RegisterComponent]
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public class GhostComponent : SharedGhostComponent
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{
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private bool _canReturnToBody = true;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanReturnToBody
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{
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@@ -38,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Observer
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public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
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public override void HandleMessage(ComponentMessage message, IComponent component)
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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@@ -51,40 +57,88 @@ namespace Content.Server.GameObjects.Components.Observer
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case PlayerDetachedMsg msg:
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msg.OldPlayer.VisibilityMask &= ~(int) VisibilityFlags.Ghost;
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break;
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default:
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel,
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ICommonSession session = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case ReturnToBodyComponentMessage reenter:
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if (!Owner.TryGetComponent(out IActorComponent actor) || !CanReturnToBody) break;
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if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
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case ReturnToBodyComponentMessage _:
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if (!Owner.TryGetComponent(out IActorComponent? actor) ||
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!CanReturnToBody)
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{
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actor.playerSession.ContentData().Mind.UnVisit();
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Owner.Delete();
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break;
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}
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if (netChannel == actor.playerSession.ConnectedClient)
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{
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var o = actor.playerSession.ContentData()!.Mind;
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o?.UnVisit();
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Owner.Delete();
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}
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break;
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case ReturnToCloneComponentMessage reenter:
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case ReturnToCloneComponentMessage _:
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if (Owner.TryGetComponent(out VisitingMindComponent mind))
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if (Owner.TryGetComponent(out VisitingMindComponent? mind))
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostReturnMessage(mind.Mind));
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}
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break;
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default:
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case GhostWarpRequestMessage warp:
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if (warp.PlayerTarget != default)
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{
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foreach (var player in _playerManager.GetAllPlayers())
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{
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if (player.AttachedEntity != null && warp.PlayerTarget == player.AttachedEntity.Uid)
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{
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session?.AttachedEntity!.Transform.Coordinates =
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player.AttachedEntity.Transform.Coordinates;
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}
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}
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}
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else
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{
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foreach (var warpPoint in FindWaypoints())
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{
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if (warp.WarpName == warpPoint.Location)
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{
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session?.AttachedEntity!.Transform.Coordinates = warpPoint.Owner.Transform.Coordinates ;
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}
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}
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}
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break;
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case GhostRequestPlayerNameData _:
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var playerNames = new Dictionary<EntityUid, string>();
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foreach (var names in _playerManager.GetAllPlayers())
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{
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if (names.AttachedEntity != null && names.UserId != netChannel.UserId)
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{
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playerNames.Add(names.AttachedEntity.Uid,names.AttachedEntity.Name);
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}
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}
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SendNetworkMessage(new GhostReplyPlayerNameData(playerNames));
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break;
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case GhostRequestWarpPointData _:
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var warpPoints = FindWaypoints();
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var warpName = new List<string>();
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foreach (var point in warpPoints)
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{
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warpName.Add(point.Location);
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}
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SendNetworkMessage(new GhostReplyWarpPointData(warpName));
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break;
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}
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}
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private List<WarpPointComponent> FindWaypoints()
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{
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var comp = IoCManager.Resolve<IComponentManager>();
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return comp.EntityQuery<WarpPointComponent>().ToList();
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}
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public class GhostReturnMessage : EntitySystemMessage
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{
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public GhostReturnMessage(Mind sender)
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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@@ -17,8 +18,6 @@ namespace Content.Shared.GameObjects.Components.Observer
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public bool CanPickup() => false;
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public bool CanEmote() => false;
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public bool CanAttack() => false;
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public bool CanShiver() => false;
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public bool CanSweat() => false;
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}
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[Serializable, NetSerializable]
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@@ -35,7 +34,65 @@ namespace Content.Shared.GameObjects.Components.Observer
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[Serializable, NetSerializable]
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public class ReturnToBodyComponentMessage : ComponentMessage
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{
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public ReturnToBodyComponentMessage() => Directed = true;
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public ReturnToBodyComponentMessage()
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{
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostWarpRequestMessage : ComponentMessage
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{
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public EntityUid PlayerTarget;
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public string WarpName;
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public GhostWarpRequestMessage(EntityUid playerTarget = default, string warpTarget = default)
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{
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WarpName = warpTarget;
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PlayerTarget = playerTarget;
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostRequestWarpPointData : ComponentMessage
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{
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public GhostRequestWarpPointData()
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{
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostRequestPlayerNameData : ComponentMessage
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{
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public GhostRequestPlayerNameData()
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{
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostReplyWarpPointData : ComponentMessage
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{
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public List<string> WarpName;
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public GhostReplyWarpPointData(List<string> warpName)
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{
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WarpName = warpName;
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostReplyPlayerNameData : ComponentMessage
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{
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public Dictionary<EntityUid,string> PlayerNames;
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public GhostReplyPlayerNameData(Dictionary<EntityUid, string> playerNameDict)
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{
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PlayerNames = playerNameDict;
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Directed = true;
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}
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}
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@@ -45,3 +102,5 @@ namespace Content.Shared.GameObjects.Components.Observer
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public ReturnToCloneComponentMessage() => Directed = true;
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}
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}
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Reference in New Issue
Block a user